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Kelila

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About Kelila

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    Sergeant Major
  • Birthday 06/05/94

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  1. No spell hit for you until bloodvine! (maybe there is some BWL gear? Bracers of arcane accuracy or some shit?)
  2. World buffs/flasks being removed would make it "easier" for players who want to hardcore raid because they won't be required to spend as much time outside of raid farming consumables and stacking those buffs. However I believe that that recovered time will just be spent wiping inside of the raid which makes the process much less enjoyable and will keep players from raiding. As far as the content itself, yes removing those buffs would make the actual raids more difficult to complete, but some think the recovered time from not having to farm consumables and world buffs would completely make up for the extended time in the raid (it's understandable that some people want to put their focus on the content and not the preparation for the content, however that prep work is just a part of vanilla). I think the thought of it making it easier for casuals, is that less of a time investment is required outside of a raid in order to join the raid. That lets casuals have the ability to join the raids. However without those buffs, the casuals are going to be spending two 3 hour raid nights a week just trying to clear MC, that's not very friendly to casuals in my opinion.
  3. Yeah, I think from what Darkrasp has said, the herb spawns will probably not be easily conquered by a "cartel". I think they'll be rare enough to have a high price, but not so common that they'll be easily farmed and price controlled by a single group. Not sure how elysium handles the black lotus spawn, but from my time there, I haven't seen the prices go too wild, but at the same time I haven't been buying flasks and black lotus all the time.
  4. Yeah, making a huge chunk of the economy worthless would probably not be too successful
  5. Matt - Dwarf Paladin
  6. I was pretty familiar with that piece of the FAQ, I was wondering if this discussion was an extension or a change to the mindset they already had stated
  7. I feel like people exaggerate a bit much on current private servers, or are just focusing on the edge cases as the norm. I raided MC and BWL on Nostalrius and later on Elysium. The first MC raid we did, my guild didn't 10/10 clear, we barely 4/10 cleared in a 3 hour raid and it wasn't because we didn't know the strategy. Maybe we weren't the most experienced, but we were relatively intense and extremely knowledgeable of the encounters. The vast majority of these guilds on current private servers aren't pushing through MC on easy mode for months until after it's been released. I think people are going to be frustrated when guilds 6 months into raiding MC are still taking a full 3 hours to clear the raid. It has to scale otherwise people burn out and you end up with broken guilds everywhere. There are definitely cases on current private servers where an extremely intense guild of 60 get every bit of preraid bis possible, stack up on consumes and world buffs and then force themselves through MC with the first week, but scaling the difficulty of the entire raid for the longterm to prevent those crazy edge cases seems like a bad idea. I'm okay with some tweaks to make the encounters more interesting, but randomly offing a priest or a caster dps throughout the fight doesn't seem to really help. That sounds like that will just lead to more wipes. The quickest way to break guilds is with a lot of wipes.
  8. I will agree with what some others had said because when it comes down to it, how the sides decide to play will determine how the game runs. More often then not I've seen in the current private server scene, even when actions are made to try to extend the battles, if both teams want to rush to a win or rush to a loss, there isn't much standing in their way. This is because a large majority of people just want to rush a win, get their rep and move on. A fix for this would be reducing the value of a win or loss. That would however result in games never ending because it would be more efficient for players to just sit in and grind out the turn-ins. Who knows, though, maybe that's what the current pserver community needs to actually fight for 24 hours
  9. I'd level a hunter first, then in your off time level a mage as your first alt.
  10. I really don't think any actions should be taken apart from preventing botters from auto routing and collecting the same nodes. Honestly, even when it comes to botters, players are better at identifying a player just riding the same route over and over and not interacting with anything else than a computer is able to identify. As unfortunate as it might seem, players who want to organize and collect all of one resource is part of the game. I don't think it's the position of the developers to engineer how players decide to play the game.
  11. That's true, but you lose valuable first tier healers/support/dps classes to put paladins in the raid. Also, totems.
  12. Yeah, they always could have changed them to not be skinnable in TBC or a later patch. Sounds like they definitely weren't skinnable at the time of that article being written though.
  13. So if it's not moonkins, did nostalrius/elysiusm get that wrong because of the wowhead/vanillagaming entry about them? I know it's not a very reliable source and probably wrong, but that does explain why elysium has it wrong ;). http://db.vanillagaming.org/?npc=10158#skinning
  14. I always thought that everything should be skinnable, except maybe undead
  15. I'm pretty sure the Darkshore moonkin were definitely an exception to this rule, Yeti's as well (in feralas and winterspring). Let's see what some research can turn up.