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Morrasul

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About Morrasul

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    Sergeant
  1. Yeah rake is pretty useless. Lots of mobs are also immune to bleeds. Rake becomes part of the rotation in later addons.
  2. Rake does ignore armour, yet even vs plate it's still weaker than claw. With better gear the gap between claw and rake gets even bigger. The only scenario where rake>claw might be on a naked Druid vs an almost armour capped feral tank but that's unlikely ever going to happen.
  3. Listened to this in 2013 and found it again 2 weeks ago. Really into this atm.
  4. Welcome to the community Enjoy your stay. p.s. I also turned 26 last week
  5. When the server releases there will be a wipe (of characters). Or what were u asking for ? There is currently no ETA for release. Check the forums regularly and you will be well informed. The devs post an update roughly every 2 weeks in the news/dev section of the forum.
  6. "But the truest victory, my server, is stirring the hearts of your people. I tell you this, for when development days have come to an end ... you shall be king!" Glad to see you guys keep being motivated and kind even though some people try to sabotage. "Some men just want to watch the world burn".
  7. They had many great brawls during Legion. Also including an "Southshore vs Tarrens Mill"-Battle. Or Warsong with 3 Flags. Or snowy AB where you couldnt see further than like 20 meters. Some were really really funny.
  8. If you are a meele you might want to group with a ranged to Tag mobs easier.
  9. The server is in closed beta at the moment. Devs say release is still in 2017.
  10. MoP is by far my favourite expansion. I loved the raids , ToT is one of the best raids ever for me. I loved challenge modes. I loved the first PvP Season with the initial PvP-Power system. I loved timeless isle world PvP. I can't understand anyone not liking it 🤗 Edit: I also really enjoyed the first days of brawlers guild (really cool solo challenge)
  11. Levelling as a group is only useful if you manage to pull/kill a lot faster than while being solo. 2man group on release works pretty solid but anything above that will just slow you down. the starting zones will be so populated on release that you wouldn't be able to pull so much mobs that it would justify bigger groups. Race might also be an important factor. F.e. Being in a group in teldrasil/Mulgore is more viable than being in elwynn/durotar.
  12. Hi, the hot (and dot) mechanic only cares for ranks. It doesnt matter how much addheal you have, if there is druid using rank 10 and you use rank 9 he will allways overwrite you if you have an existing hot on the target. And you will get that said message if he has a rank 10 on the target while you try to cast rank 9.
  13. Enchanting can be very profitable. You should combine it with Tailoring and do cloth-shuffle. Buy Cloth -> Tailor green stuff -> DE -> Sell EnchMats Getting money from ench via tips is completly random and requires you to have rare formulas.
  14. Passive Health regen should only be effected by combat. It is possible to leave combat while having a dot on yourself.
  15. Hi, in the FAQ it sais: Q. Are you going to have progressive content releases, ie. will Maraudon and Dire Maul be closed at launch? A. We are not going to follow the exact Blizzard patch schedule. Instead we are going for a hybrid system, rolling back or withholding some content in order to recreate the general experience without too much work, since our team is limited in size. We are going to be phasing items roughly in two sections, "Pre-1.9" and "Post-1.9", where items that were added to the game or changed after the 1.9 patch will all be added/updated at approximately the time of the AQ launch. We intend to launch with Onyxia, Ragnaros and Maraudon active, but the Dire Maul release will be delayed until some time later. The exact release schedule is still being determined internally. So i guess Items at release will have stats like in patch 1.9. The big item upgrade was in 1.10 IIRC. So there should be no turban at release.