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Morrasul

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About Morrasul

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    Corporal
  1. Passive Health regen should only be effected by combat. It is possible to leave combat while having a dot on yourself.
  2. Hi, in the FAQ it sais: Q. Are you going to have progressive content releases, ie. will Maraudon and Dire Maul be closed at launch? A. We are not going to follow the exact Blizzard patch schedule. Instead we are going for a hybrid system, rolling back or withholding some content in order to recreate the general experience without too much work, since our team is limited in size. We are going to be phasing items roughly in two sections, "Pre-1.9" and "Post-1.9", where items that were added to the game or changed after the 1.9 patch will all be added/updated at approximately the time of the AQ launch. We intend to launch with Onyxia, Ragnaros and Maraudon active, but the Dire Maul release will be delayed until some time later. The exact release schedule is still being determined internally. So i guess Items at release will have stats like in patch 1.9. The big item upgrade was in 1.10 IIRC. So there should be no turban at release.
  3. Thanks for your effort and dedication! @Xaverius @Gorbulas
  4. I think a paladin is very versatile and can fit to any partner. i wouldn't recommend another paladin or a priest as they don't bring so much dps. I think best would be a warlock or rogue.
  5. Its Vanilla that will transition into TBC after Vanilla progress is over. Its likely to release in 2017. (Current plans of the devs). There is no ETA for TBC transition atm.
  6. I kinda see that problem as CF is a progressive server it might be important to people on how the class/specc will turn out in BC. Yet its still in the stars when TBC will really hit CF (or if it does at all?! ... I mean thats still a lot of work to do) What would you like to see ? Should I add another attribute to each specc which gives info on how the specc will be in TBC or would it be better to start a new Thread ?
  7. Yeah, thats true. This is misleading as leveling a warrior is really a pain in the ass compared to most other classes. I'll get this fiexd somehow. Thanks for the feedback !+1 EDIT: At first I thought id write a little text to it, but after I finished I prefered to keep it clean so I just changed it to "medium". You think that this fits better ?
  8. Leveling in a tank or heal specc is slower. So most people will unlikley ever do so. Yet neither do I believe that a tank or heal spec would be required to tank or heal a leveling dungeon. A warrior can easily tank in arms/fury specc. So I think the reason is not about the spec but more about enjoying the gameplay. Most people enjoy putting out big crits and smash an oponents face (regardless of if he does it with a weapon or seplls). Warrior Tank gameplay is pretty dull (personal opinion) and neither to they have anything to strive for. While a DPS can push for bigger dps on the next raid/dungeon they tank cant really improve. If he didnt die last time their is not really anything he good do better. Same for a healer. Still some people like that type of gameplay and those will play tank/heal. Yet it has shown that there are a lot more people enjoying to play dps compared to heal/tank. BTW watching "omg zomg olololol crit videos" on YouTube just makes most people want to play that class. And I've seen only very few good/entertaining tank or heal footage while there are tons of great DPS videos (PvP and PvE)
  9. I have a question for Q&A#2 Im interested in how the devs think about raid tuning. In the FAQ they say that will retune raids to how they were in their prenerf state. And they also want to make sure that all abilities work as intented (proper cooldown, damage etc. ). They also said that that is the main reason content is cleared so fast on other private servers. So is there any other tuning planed to bosses HP, Damage, Abilities addiotionally to making things work like pre-nerf retail vanilla. If the answer to that question is "No" then Id like to add the question if you truely believe that just making things like they were in vanilla will be enough to create challenging content ? If the answer to that question is "Yes" then Id like to ask to give us an example of how you would change a certain boss. Maybe make an example on how you would change Lucifron to give us an idea of what you are planing ?! Thanks, really appreciate the possiblity to be able to ask questions directly to the devs
  10. Welcome 👍
  11. It was a common bug on many vanilla priv servers that poisons scaled with spell power. It was due to the reason that the poisons were treated like normal spells. This led to f.e. Instant poison getting a 43% nature/spell power scaling. This resulted in absurd amounts of dmg and burst when a rogue went for the 2 poison effecting talents, got the BWL trinket and equipped spell power in every slot. Poisons started scaling with attack power in later expansions yet their didn't scale with spell power during vanilla. Though it's a pretty cool play style . I had a spellpower rogue on another project, but at some point they fixed it .
  12. Usually hunters wear whatever gives the best stats. As neither raptor strike nor mongoose bite is an instant attack relying on weapon damage they don't scale with slow weapons. As special attacks don't use the same combat table than white hits they are also not effected by the 19% dual wield penalty if wearing 2 1handers. So actually it comes down to the white hits. 2 1h weapons scale 150% with your AP but they receive a 19% dual wield penalty. This results in 2 1h weapons scaling slightly better with gear than a 2h weapon. Usually a 2h is pretty equal to 2 1h when looking at raw dps values on the weapons (keeping dual wield penalty in mind). This leads to use the highest item lvl item. If both your 2h weapon and your 2x1h weapon are equal pick the 2x1h weapon. This would change if you would fight a boss mob lvl as a slow weapon would have a bigger % amount of special attacks which is giving you more damage due to fewer glancing blows.
  13. Okay let's say we have a lvl 60 holy paladin. They usually wear addheal, spell crit and int. Maybe they have 100 spell power from an item where they didn't get an item with just addheal ( just to make the example a little bit more realistic). you judge crusader giving up to140 additional holy dmg. As holy shock is an instant spell it receives roughly 43% scaling. So a max rank holy shock would deal ~750 Damage on a crit. Consecration would tick for ~80 dmg. A lvl 60 mob has roughly 4K Hp resulting in you not even doing 25% of the mobs hp with your 30sec cd burst spell while spending more than 1k mana on this combo.
  14. I agree they are strong, which is what I stated. Its not my intention to pick a class for someone. It's my intention to try to give people insight on what they have to expect when choosing a specific class or spec. Trying to be objective.
  15. So what is their Great burst dmg ? Druid can still go cat and be fine. Priests can Holy Fire, Dot and Wand to death. Giving them zero downtime. Shamans are likely the second worst solo class but they have windfury which outperforms seals , have searing totem and 6sec cd shocks. I don't see a paladin ever outperforming this. And as I said before survivability is not an issue for any of these specs. It's damage that makes the difference.