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Lilaina

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Everything posted by Lilaina

  1. Yeah, I can't make up my mind either. Right now I'm feeling like making a paladin, which was my original plan when I first heard about CF. I wouldn't base my choice of class on what is hard to level, especially if you intend to play just one character. Better to choose a class that you think you will enjoy at max level and possibly during other expansions as well.
  2. I liked it the most out of the three (PoE, Tyranny, Torment) but it's not as good as Planescape: Torment. Definitely worth playing though. The story was good compared to most video games but it often felt like they tried to make the game's world weird just for the sake of it instead of following some actual internal logic like PS:T did (if that makes any sense). And like PoE, there's just too much wordiness. PS:T had lots of text, sure, but it was there for a reason. In the new Torment game I felt at times that the writers were vomiting words on the screen just so the word count would be as high as possible. On the plus side, the actual combat/encounter gameplay is better than in PS:T, not that there is much of it. Also, you can read minds if you pick the Nano class and scan thoughts skill so that's cool. Bwoah.
  3. It was ok but nowhere near as good as the old infinity engine games. Setting and story was generic, too much lore dumps and wordiness. Companions were dull except for the dirty priest guy who was cool. The stat system didn't make sense to me. Encounters were poorly designed and 90% were just trash mobs that charged towards the closest character. The Adra Dragon was pretty much the only memorable fight. The garrison player stronghold was pointless. The mega dungeon beneath it didn't compare to Durlag's Tower, Watcher's Keep, the red dragon's lair etc. from BG. The combat system itself was ok, much better than the ones in Tyranny or Torment at least. Spells felt dull however: No sequencers, contingencies, pre-buffing, no epic mage duels. It all felt very balanced and sterile. Same goes for loot. Also no mod support, which is the reason why I keep replaying BG games.
  4. Hmm, that's kinda depressing. For some reason I assumed that people didn't start making private WoW servers until TBC was came out. Silly me.
  5. Welcome.
  6. Thanks for the insight on what's going on @Elicas. But what does it matter if someone is a "first wave" dev that worked on the original code or a "third wave" dev? Isn't the game on the disk now the same as it was back then?
  7. They're not a business and their working style is more professional than anything else I've seen in the private server community. Also, real businesses promise stuff all the time only for them to go back on their words. AAA game studios delay game releases all the time. Blizzard delayed diablo 3 by over a year. Tides of Numenara was originally supposed to come out in 2014 but was delayed to 2017. Same goes for authors, politicians, pretty much anything in life. If your product isn't finished, you don't release it to the public. CF devs seemed to be kinda optimistic in their estimations last fall but they never even promised a release date afaik. Having said that, I've only followed this project for 6 months, so maybe half a year from now I'll have grown a bitter and hateful old lady that spends her days ranting in reddit and shilling for other projects having lost all hope.
  8. night elf /thread
  9. Hope everyone had a fun Easter. And since everyone is reminiscing: I joined the forums in October like all the cool people.
  10. I somehow doubt Asura and the rest build their project based on random forum posts. Idk and idc who's actually in the right here btw. Just tone down the vitriol plz, we have standards here.
  11. You lost me around the second paragraph. I'm just happy that horde was somehow nerfed apparently.
  12. Welcome.
  13. Welcome.
  14. Because retuning raids is necessary to make the experience more "blizzlike", i.e. challenging, whereas retuning classes would be the opposite of "blizzlike"? I'd love to play vanilla with more viable specs as well but the general consensus among players is that a blizzlike server is something to strive towards whereas anything that deviates from the original game is bad, so any project that were to do something like that would loose a lot of potential players. Also, balancing specs is not exactly easy, seeing how Blizzard has never managed to balance their own game, so I wouldn't trust amateurs to be able to do so either. And once you make 1 spec more viable, you'll open a big, smelly, can of worms and soon everyone is crying for their spec to be buffed and others nerfed. Personally, I'd like to one day see a private server that continues the vanilla progression after 1.12 with custom patches, new raids and class tweaks included. A pipe dream, I know, but would still be pretty cool imo.
  15. So, I was reading about how AV games used to last for weeks, you had to collect quest items and farm rams and summon bosses and there was no resource counter etc. Is CF's AV going to be like that? The only vanilla AV that I have real experience of is the one on Kronos and it was nothing like that. Just the usual rush for towers and bosses. There's also apparently a "pre-nerf" and "nerfed" version of AV that has to do with NPC stats or something. Is the pre-nerfed version also the one that lasts longer and is more complex? If so, can we get that one plz? I know that CF won't have the old terrain cuz it's part of the client and Darkrasp has also said that the NPCs will be harder but what about all the other stuff? Pardon my ignorance but usually when people discuss these things on reddit and forums, they take it for granted that everyone knows what the original AV was like and I don't.
  16. I'm all for buffed and more difficult content to make up for the end of expansions spells/talents. I find the bullheaded refusal of buffed content that some people in reddit have silly. The typical reasoning is that bosses die quickly because everyone is supposedly so familiar with the content. Even if that was the case, why not buff the content then, so that it is actually challenging instead of clearing everything on first try and then growing bored almost immediately? I'm not experienced enough to propose how exactly this should be done but the plans that CF devs have already shared involving early vanilla raids i.e. higher numbers, bosses use their abilities more and in a more unpredictable way sound good to me. I wouldn't mind more drastic measures like news boss abilities or encounter mechanics either, but I realize that would be a step too for too many people.
  17. My PC doesn't run RL, graphics are too taxing.
  18. Thanks! It seems to also work on the sites that detect adblock plus and ask you to disable it and youtube videos are also loading half a second faster now.
  19. Yeah, I definitely don't like the idea. Players who are willing to spend lots of time farming for profit should be allowed to do so and gold sellers and botters should be banned from the game anyway. I would like to see pretty much any combination of proposals 1-3. Dynamic spawn rates won't be as necessary as they were/are on nost or elysium though, seeing how 10k populations won't be allowed.
  20. idk anything about how node spawns work but I'll comment anyway. If I understood correctly, you're suggesting that herbs should be phased so that only the player that caused the node to spawn can loot it? Sounds suspiciously like some retail nonsense to me. Surely this is how it should be? Everyone has the same chance to loot things and the people who are willing to spend more time farming should be rewarded for their efforts. Botters and cheaters should be dealt with through other means ofc. Wouldn't this just lead to mafias/botters sending armies of characters to enter and leave zones to get herb nodes to spawn? Sorry if I'm dumb and misunderstood something.
  21. Aren't those the same racials that exist in vanilla as well? Like bloodfury, will of the forsaken, warstomp. Shouldn't horde be more popular during vanilla as well if majority of players are such try-hards that they choose the lamer faction based on those.
  22. Dunno what nerfs elysium has been doing but on CF tribute runs can't be soloed and loot from lashers will be nerfed too. That affects any class that can AoE farm I guess.