Welcome to Crestfall Gaming

Register now to Crestfall Gaming. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

56 Excellent

About Ike

  • Rank
  1. Yet another update! You're now able to combine multiple modifiers! Wiki You can now invoke other Macros from another! Wiki Added [no]cooldown Conditionals! Wiki Added [no]channeled Conditionals! Wiki Fixed a bug that caused /use to not use equipped items! Fixed a bug that caused buff names not to be fully parsed!
  2. Another update! Implemented '/unshift' chat command will full conditionals support (wiki)! Implemented new 'type:CreatureType' conditional (wiki)! Fixed a parsing error that cut off the first character after a closing square bracket ']'. This allows you to remove white spaces between the conditional list (everything between '[' and ']') and the spell's name. Fixed a parsing error that cut off the last value that was separated by a '/'. E.g. 'stance:1/2/4' will now also check for stance #4. You can now create macros like these: /unshift [stance:1/2/4] /cast [stance:0] Cat Form; [nocombat nostealth] Prowl This allows you to quickly leave any shapeshift form you're currently in, go into Cat Form and start Prowling. Line by line: Unshift when you're in any shapeshift form other than Cat Form. Cast Cat Form when you're not shapeshifted. When you are, however, and you're neither in combat or in stealth, cast Prowl. /cast [@target type:Beast] Hibernate; Entangling Roots You'll cast Hibernate if your current target is a Beast and Entangling Roots if it's not. Please make sure to re-download the Addon as this update also contains bug fixes!
  3. Update! Implemented '/use' chat command with full support for all conditionals (wiki)! Implemented '/equip' and '/equipoh' chat commands with full support for all conditionals (wiki)! As always, make sure to re-download the Addon if you want to use the latest and greatest features!
  4. The "/cast Dismiss Pet" bit is causing the issue. It actually attempts to cast Dismiss Pet which cancels your currently channeled spell (Tame Beast in this instance). Here's how I'd do this: /target X /cast [@pet help] Dismiss Pet; !Tame Beast Cast Dismiss Pet if you have one and Tame Beast if you don't. Fully spam enabled!
  5. Would you mind uploading the entire error? Also, does this always happen when you change characters (and is therefore reproducible)? The more information you can give us, the easier it will be to find the cause of this. It's not that generic. If you look at the place it crashes with a debugger you'll very quickly find out that it happens in a place where the game validates the "this" table inside a Lua script. So for example frame = CreateFrame("Frame") frame:SetScript("OnEvent", function() this.GetParent() end) This will cause the following error message to be shown: And the function in the client that is responsible for checking the "this.GetParent()" statement is the one crashing in this case. So it's actually pretty specific. Now we need more information (like what other Addons he uses) to find out how this happens. Cheers, Ike
  6. Should be fixed now. Thanks for the report!
  7. Another update with some bugfixes! Fixed a bug that happened in conjunction with SuperMacro, where the entire Macro wouldn't be executed after the first line. Fixed a bug that sometimes caused the wrong target to be re-targeted. Make sure to re-download the Addon!
  8. Greetings, quite a while ago, a good friend of mine asked me to create an Addon that looks and feels similar to XLootGroup because the default roll frames were too big for him. This is what I've come up with and I'd like to share it with you too! Screenshot: You can drag the bottom most frame around (the others are "glued" to it) by typing "/smrf toggle move" in chat. As always, you can find an up-to-date version of the Addon on my Github page: To Github Feel free to send me your feedback! Cheers, Ike
  9. Small update! In addition to '/cast !Attack' you're now also able to use '/cast !Auto Shot' I've added the chat command '/petattack' which has full Conditionals support! Fixed a bug with pfUI where you couldn't mouseover cast using the player frame, the target frame, and the targettarget frame The Addon works just fine. I've tried to reproduce your problem in many ways, but I never had an issue whatsoever (the issue I told you about was a typo on my end in one of the macros). Therefore I'd assume that you use some other Addon that interferes with this one. You should turn them all of and then one-by-one turn them on again after each successful cast attempt. This way it should be pretty easy to figure out what's going on.
  10. Strange that I've missed that. It should be working now. Please re-download the Addon from the Github repository!
  11. I'm unable to reproduce any errors with pfUI and CastModifer. It works just as intended as you can see in the video below (although I get Healcomm errors that aren't related to my Addon). The macro in the video used is the following: /cast [@mouseover] Healing Touch Could you please provide me more information regarding what macro you're trying to use and how?
  12. Not entirely correct. This was added with 1.11.0 when they completely overhauled the shaman talents. http://wowwiki.wikia.com/wiki/Patch_1.11 I'd like to see a reliable source for this one. I'm almost a 100% certain that the internal cd for Windfury has been added with TBC and the ability to dual-wield. And just to make sure: I'm not talking about Windfury proccing off of another Windfury.
  13. http://pastebin.com/s7BYYARb http://pastebin.com/ScBbK5mr There you go. All the sound files from the 1.12.1 client!
  14. Greetings, I've been working on improving one of my favorite Addons ever, Align. While the default version is pretty helpful to place your frames in a very precise manner, I've always found it difficult to use when trying to do so in a more fine-grained way while using a high grid resolution. Additionally, I've always found it unnecessarily clunky the way you have to disable and re-enable the grid, in order to change its size. To help with that, I've implemented the ability to add what I very creatively call "helper bars". These are symmetrically mirrored lines (they come always in pairs of 2) that you can drag across your screen both horizontally and vertically. Combined with a more fine-grained way of changing the resolution of the default Align grid, this allows you to very easily sketch out where you want to place your UI elements. TL;DR: watch this video where I very quickly set up some frames in my UI using BetterAlign: Download from Github I hope this helps you out! Cheers, Ike
  15. Hey, I wasn't notified that there was an answer in this thread, so I'd like to apologize for the long delay! Regarding your problem: I just tried your macro in-game with the latest version of pfUI and the latest version of CastModifier and it works just fine for me. Could you provide me more information? For example, what part of the unit frames didn't work (raid frames, party frames, etc.)? Or what other addons do you use? Did you try without any other addons enabled besides pfUI and CastModifier? If not, can you turn them off one by one and tell me what addon caused the error?