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Community Manager
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About Inari

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  1. It's funny how rough estimates and rough goals loosely mentioned by Darkrasp are somehow being translated to "official scheduled launch dates" for some people. At this point you're just grasping at straws, our laid back rules enables all ranges of criticism and discussion about any server and mostly anything. The majority recent positive posts are by people who still sticks around and carry personal hopes for us to get to the stage we're working to reach, the vast majority of people have moved on, and there's no reason for them to stick around until we decide to put ourselves back on the map again. Crestfall is still an on-going development process, I can say we have a lot to show, but also a lot to work on.
  2. Good to see you. Again, the team and Crestfall development is still active. I'm sorry if it's not a satisfying answer, but all details are spared for the eventual Update post. Have a lovely evening.
  3. Yeah, it's among the consequences of our decision to go underground. While it was the best decision we could have made under our circumstances, during the LGN & Elysium -> LH drama, to get away from the spotlight and out of people's minds for awhile, it saved the project and enabled the team to recuperate, but it came at the cost of public confidence in Crestfall and our bond with you our community.
  4. Great to hear, we truly appreciate all the support from our most dedicated community members, who have always matched our passion for our project, but who might carry feelings of negligence or worse. I dare not yet put a date on the Update with all the still on-going drama within the scene. However, I'll remain active on our forums and maintain a dialogue with you guys, and while it might be too little too late for some, I hope we can start to see eye to eye again.
  5. @[email protected]@Nothic There will be an update that will address and acknowledge all concerns, not only about the development, but also about how the community has been handled. The team and Crestfall development is still active. I apologize for the vagueness, all details will be spared for mentioned update. There's a lot of amends to be made. Thanks for your continued interest.
  6. This subject and discussion isn't relevant anymore. Locked.
  7. Moved to the appropriate forum.
  8. Moved to the appropriate Media & Streams section where this sort of video content belongs.
  9. This video accurately shows just how often the weapon is supposed to proc, by the moderate weapon speed is what is regulates the proc chance. However, for some reason throughout TBC cores there is a fixed PPM rate, which there is no documentation of other than a nerf to the threat generated by the proc spell itself.
  10. Youtube video of event: Recording starts just into Asura's opening statement. Our fault for not letting Bloo know in advance to start recording. We'll be answering as much as we can for a few hours. Chat will be moderated to keep things focused and on topic. As the topic says, the Q&A session will be handled at 19:00 GMT+2 on July 30th(Upcoming Saturday) Expected Team Members: Asura Rodeg Daribon Indra Jonu Rooted Darkrasp Possible: Crogge
  11. Whilst I agree that seeing over 7k players on a single realm is cool, and makes the world feel very much alive. It inflates the economy beyond oblivion, and completely wrecks professions and its viability. We intend to keep blizzlike realm caps (around 3k-4k), as that's what the original game design is intended for.