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meph

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About meph

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  1. In a lot of expansions, I actually found the role of the tank easier than being DPS(though i only tanked during bc(hyjal)/wotlk and cata). You get the hang of the dungeons and bosses pretty easily and you don't have to compete with others, just make sure that you do your job as well as possible. Tank rotation is usually pretty straightforward (i really hate having difficult and especially random rotation). Positioning and managing the fight is so much more fun than keeping up with all the procs and random elements during DPSing. Paladin tank during start of Cata is probably the best tank iteration I have ever played, it was really fun with all the little utilities and heals that you could use on anyone once you had enough aggro) If you go through all the content with people who haven't been there before it's fine, the problem is usually when there is a new tank who didn't start from the start of the expansion and everyone knows what to do except the tank.
  2. not that i want to judge you, but you sound like you're 12 this is the internet, sometimes you meet assholes, you get over it because it's a damn game and find another guild to play with also, he might have wanted not to give you any medical advice because he is a only a student, if you need medical advice, go see your doctor
  3. Thanks for the answers, I just found out about and downloaded the rogue spreadsheet (thanks Soyoen), seems his numbers are correct That sounds about what I remember(obviously the numbers were lower during vanilla, we didnt have the same information), seems like a much more reasonable scaling than in the current wow Fury warriors might be an exception to that. But I wonder about rest of the classes, I feel it's very unlikely that any class other than fury warriors does more than 200% with the buffs I mentioned
  4. What kind of damage difference between the same class are we talking about No world buffs, just straight up preraid bis vs naxx geared class. 100%? 200%? Friends are trying to tell me that the gear difference was as big as it is in current wow, but I remember that scaling was fairly low. Is my memory really that hazy?
  5. Wouldn't adding extra contribution points for fighting other premades in longer games help resolve this issue? If I got the same amount of points per hour for fighting other premades that I'd get for fighting PUGs, I'd actively try and fight other premades, because it's just way more fun.
  6. The great thing about Vanilla raids is that you actually need 40 people, which is tough to get if you only want people who can raid all the time. I have some really fond memories of stupid stuff that was happening during vanilla raids only because we had people who weren't hardcore. During one MC run, one of our hunters kept only using auto shot. After a while we realized he didn't even speak on ventrilo. It turned out he was watching TV and it was his kids (5 and 7) that were playing. Or that guy who didn't use press to speak in ventrilo and kept yelling (fondly obviously) at his kids to bring him beer from the fridge. I sort of missed that after raid groups got shrinked to 25. If I end up playing, I guess I'll be looking for a guild like that. I'm not really interested in a cutthroat guild, where every person not doing their maximum possible dps will get yelled at.
  7. I remember really liking original Azshara (even though there wasn't very much to do), I also loved the quest chains in Plaguelands, Winterspring was cool as well Desolace is horrendous, I also never really liked the forests (Ashenvale/Feralas), Stonetalon mountains as well
  8. I only admit it because I'm on internet
  9. If I decide to go Alliance (never played alliance above 30), it'll take me ages, because I don't know the quests. If I go horde, I'll be rushing to get ahead of the pack, levelling in crowded zones is the worst edit: Previously I'd never consider playing on a PvE server in any game, I must be getting old. Do PVE servers in general have less rogues than PvP servers, from the poll in the forum it looks like it.
  10. Never played a lock, but this should definitely be available if it worked that way during vanilla. It requires preparation and has inherent risks. It being too strong is no problem, if it does not have economic consequences.
  11. I don't think you remember how many items per boss/raid dropped during vanilla I definitely went through multiple weeks without a single item, especially once everyone starts needing BiS instead of any item that drops, I was saving for Drakefang Talisman for more than three months. DKP has quite a few issues that I didn't even realize at the time. I'm actually pretty sure that some of the other classes were colluding on their class gear to have more DKPs for inter-class one. I think this could be resolved by having two sets of DKP, one that can only be spent on class gear and one for other stuff. This would also resolve the beginning of raids where nobody wanted class gear and were saving up for weapons. Loot council is shitty, because of inherent biases. I was nominated as the person to split loot for our guild during cata. Doing it as a single person is something I wouldn't ever want to do again. It was 10 man, so everybody was mostly happy with the loot distribution, but it was difficult to asses who the item should go to. How do you resolve waiting list? We had quite a few people on the waiting list when we needed to change raid setup and people were complaining when they couldn't get to raid if they didn't receive all DKP points for that raid. Gold makes it even worse.
  12. Barman Shanker - RIP ... thanks to normalization this became just a keepsake, but in general BRD was such a fun instance to stealth through, fr resistance stuff (burning essence + bracers from incendarius) / pickpocket runs / soloing braziers / getting shanker / dark iron mining and just screwing around in general i am pretty sure i spent more time in BRD than in any other non raid instance
  13. i enjoyed Cata because it was the last time our group sort of played together, so i have pretty fond memories of it i really liked cata heroics at the start and the way rep gain worked with the tabards, i still hate multiple raid difficulties and i only played up to the first raid, so i don't know anything about the rest of cata what i would like removed aside from things that people already mentioned Daily Quests - these completely changed the economy, devalued the currency and made it so that people who login everyday for an hour had much more gold that someone who tended to play in bursts, it was also used as an artifical slowdown of rep grind Transmog - if I'm fighting someone, I want to know what kind of gear he wears, you would obviously be more careful against warrior in t2.5 + pvp gear than someone in ragged stuff and IBS
  14. I did enjoy Planescape Torment during school, but I no longer have the patience for that kind of game. Sounds like I'll pass this one (or just buy it on steam and return it if I don't like it)
  15. does the game use similar stat system to tyranny and pillars of eternity? both of those games were so bland when it came to stats and weapons, I got bored halfway through (homogenization strikes again) goddamn it, just give me BG2 with new story/locations and I'll be happy