Welcome to Crestfall Gaming

Register now to Crestfall Gaming. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

3 Neutral

About Oxyda

  • Rank
  1. I play horde and we usually have a smite priest in the raid. They do very very good in AoE heavy raids. As it was said they're not the best DPS but it's not so bad either. PI is a nice boost, be it self or in the raid. They also make decent healers when the situation requires it as some talents are shared. I guess it can be frustrating mana wise and also DPS wise, if you're tryharding and can only do a top 10-12ish. But that's your call. You can kill most bosses without having a perfect & optimal raid-setup, so if you're serious about it and show it, you'll find a home for sure. I would spec something along the lines of http://db.vanillagaming.org/?talent#bVRhsVVqobgt0bb Wand Spec over Unbreakable Will as it can be some decent DPS on long fights if you need to regen (debatable ofc).
  2. Hey Renew, thanks for the replies, will give it another go when I can. I also noticed that sometimes, I see timer for other's people DoTs. 99% when it's the same class.
  3. Hey Renew! Fantastic work - thank you for the addon ! - I might have missed it, but what's the command to open the config menu ? I didn't see any button on the minimap either but it may have been hidden behind some other addon's icon. - Is there a way to have other's people debuff's timer shown ? If yes, maybe with an option to activate it or not - some people might want to only track their debufs. - Is there a way to show the timers on the ToT/ToToT frame ? Might be convenient to some healers. Same again, maybe with an option to activate it. - Is there a way to make it work for HoTs ? I also noticed that when you click the debuff to recast it, it doesn't cast the same rank. Intended / not fixable maybe - just letting you know. Cheers
  4. guide

    I didn't say it was a weird thing and needed to be proven, I just asked for a source, there was no need to belittle me. I was nice when I pointed out the base parry chance you mentionned was most likely wrong.
  5. I'm still half-lurking on those forums and haven't completely made my mind on joining or not but a friend from VG talked to me about this project. He for sure is hyped as fuck and I'm starting to be, it just pains me a bit to give up everything I have on the other server Time will tell, time will tell
  6. warlock guide

    Yeah that's true I compared damage per globalcooldown per mana instead of damage/mana. My bad. Thanks!
  7. warlock guide

    Hey Topdps, Reading your post I realized how dumb was my last conclusion about 40 spellpower and Shadowburn never being a DPS increase. I double checked my maths and find I out I made a crucial mistake (guess my point about missing obvious stuff when you're too focused on it was true :p) : to calculate the damage per global cooldown of Shadowburn, I was dividing the base damage of Shadowburn per 1,5 where I shouldn't have divided it by anything, as Shadowburn is instant and its base damage equals the damage per global cooldown. Doing the corrected maths, I found X = 1985,67 spell damage. I edited my post. My conclusion would be that Shadowburn is ALWAYS a damage increase, even more when you're sniping ISB. That would be even more spellpower until we get access to Shadow Bolt Rank 10 (even though the upgrade from R9 to R10 is not that big). So your above maths are correct, it's indeed a "ridiculous amount of Spell Power in the 2000s" and "always a damage increase". I'm glad we conclude the same and thank you for making me take a deeper look at Shadowburn I'm not totally getting your point about the mana. Shadowburn R6 is 350 mana, Shadow Bolt R9 is 355 mana and R10 is 364 mana so I think we can safely say that Shadowburn is always a better damage/mana than Shadowbolt right ? I also admit I sort of never care for my mana, I assume we have infinite amount of it. Obviously Life Tap uses a global cooldown so it's a dps loss (obviously locks should use runes/mana potions), but spamming Shadowburns inbetween Shadow Bolts nets more damage/mana than only doing Shadow Bolts, so it doesn't really matter if you're oom quicker. Edit : I'm stupid.
  8. guide

    @Zaroua Good post about parry haste. However I do believe that base parry chance for bosses is around 5,6% (same as dodge/block/crit). Might need some digging up, but 13-15% seems way way too high. Do you have sources about PW not parryhasting please ?
  9. warlock guide

    Hey hey! Ahah, well of course if the talent has a 16% proc instead of 4%, I can see why it's mandatory and I wouldn't be surprised if that actuallymade up for the additional 5% shadow damage that DS brings over SM. Anyway I guess that's a bit out of topic, I'm pretty confident they wouldn't leave a bug like this on CF I'm not so sure about the fact of doing calculations based on adding Life Tap castime. Life Tap scales of spell power so those time values would be inconsistent. I understand you did quick and rough estimations but can we safely assume something out of it ? I would either compare dmg/gbcd or dmg/mana and maybe mix them up. Also can you actually go as high as 1160 spell power ? BiS DS/Ruin is around 700sp (not including atiesh), and you can gain 150 (flask) + 36 (oil) + 40 (shadow elixir) + 35 (greater arcane elixir) = 260. I'll admit I didn't look that much into BiS SM/Ruin, I understand that you go for higher spell damage components such as Heigan's hat and such. Let's say X is your spellpower. - Damage multipliers (1,10 for CoS ; 1,15 for DS ; 1,15 for Shadow Weaving and 1,2 for ISB) affect Shadow Bolt and Shadowburn the same way so we can disregard them. - Crit chance and Hit chance affect Shadow Bolt and Shadowburn the same way so we can disregard them and only compare their non-crit damage. - Raw non-crit damage from your Shadow Bolt (Rank 10) is SBo10 = (482+539)/2 + X*3/3,5 - Damage per global cooldown from your Shadow Bolt is SBo10 * 1,5 / 2,5. - Raw non-crit damage for your Shadow Burn (Rank 6) is SBu6 = (450+503)/2 + X*1,5/3,5 - Damage per global cooldown for your Shadow Burn is SBu6. - Finding X to have both damage per global cooldown equal shows that the multipliers are irrelevant and that X = 1985,67 spell power. Since you never reach close to 2000 spell power, I would now argue that Shadowburn is ALWAYS a damage increase, regardless of gear. And even more if you're sniping ISB ! Ahah, me too! Happy New Year aswell
  10. The double-spec warlock abuse is indeed common on some private servers, but what makes it very common is whether you have the possibility to get a presummon in dungeon/raid or not. Mages could/can also abuse combustions to get perma 100% crit. To those not familiar with presummons, you are in a dungeon/raid, a warlock inside that raid summons you, you hearthstone to do whatever (eg : respec back & forth to get the double spec), you accept the summon & you're back in the raid. Whether presummoning is a private server bug or was possible/allowed in retail, I don't really know. I've heard a bit of both, it's definitely a big QoL change for many reasons but I can see the abuse part. Maybe the CF staff has a stand on it ?
  11. warlock guide

    Hello Topdps and thank you aswell for the feedback ! You make a good point and you're right. My experience comes mainly from horde and we usualy want to give the tank group a shaman, sometimes you lack shamans so you have to sacrifice spots to fit in all the melees with shamans. Also we are mainly farming and not progressing, so most of the time the extra HP doesn't matter. We only put an Imp on hard hitting bosses or when it can really make a difference (ie Chrommagus, Loatheb, PW for the soakers (but not the MT), Maexxna, etc.). Whether you want to always have an Imp or only situationnally is up to the RL. Also don't forget that you lose 15% fire damage with SM/Ruin, and arguably AQ40 is packed with AoE phases. I'm only probably being a bit selfish and I wouldn't want to be the Imp Bitch as I enjoy DS/Ruin more I wasn't aware of that distinction. The tooltip is rather unclear, so you're totally right. If it's per tick, it's awesome ; otherwise it's rather meh. This is probably where we differ in our comparison. I do not compare their damage per second (DPS, which would be CoA_damage/24 and Corruption_damage/18), I only compare damage per global cooldown (DMG/GBCD, which would be CoA_damage/1,5 and Corruption_damage/1,5). If you assume the dot is going to stay up the full time, then I believe the latter is a bit more relevant, as the usage of one GBCD nets more damage. Most of the time anyway, if you're not assigned to CoR, CoS or CoE, you probably don't have the luxury of the debuff slots I actually redid some calculations and following the reasoning of DMG/GBCD, Shadowburn actually loses. Apologies for the wrong statement I made before. The advantages of Shadowburn are the one you stated, aswell as being a good finisher when you know your next Shadow Bolt won't hit the target (cast time + fly time). Also, it's easier to snipe an ISB with Shadowburn than with Shadow Bolt I compared again with full BiS (or what I believe it to be, we may differ). Calculations made for Shadow Bolt damage including int/crit/hit vs lvl 63. Rockfury came slightly ahead and I didn't find that 1 int ~ 0,5 spell power. Also a bit more of spell power means more powerful dots, even if the dots are not our main source of damage. And indeed I got slightly better damage with Gothik's bracers, although abysmal again. Overall I can't disagree, the difference is abysmal, there is not a real point of debating this for hours. I concede that my calculations don't take the percentage of ISB uptime into account. On this topic, you are then most likely right aswell about Mishundare vs T2.5. Assuming my same calculations T2.5 came slighly ahead for personal DPS but obviously better ISB uptime means better raid DPS. I actually don't know how it should work, you made me curious and I'll definitely have a look into it. Where I play, the damage is indeed calculated with the SP you have when you apply it. So popping trinket and dotting is better than popping them after. You trinket + apply CoD instead of popping the trinket when it's gonna explode ; you cast a shadow bolt and pop the trinket while the bolt is mid-air so it benefits from it, etc. I didn't consider it could work differently when I wrote that, so indeed we'll have to see how it works on CF. Well once again I didn't consider this could/should be the case. Debuffs are not wiped when they teleport on VG, actually causing some troubles if some ignites are running (but I suspect the aggro isn't working as intended either). I'll have a look on it too, I'm curious about that proper behavior! EDIT : This video seems to show that the debuffs are not wiped on teleports. Thanks for taking the time to reply, I definitely enjoy quality & well-argued discussions
  12. Would you mind expanding on your swingtimers section because I quite didn't get it. How do you know that "a proc will occur" and how do you know a WF proc will occur ? I understand the part about the special attacks and swing timers ; the other part seems just too RNG dependant, there is not much you can do about it. Also what do you think of always opening SND 1 ? I'm horde and where I play basically everyone does that. You instant get the extra AS for sword procs/wf procs/crus procs/etc. Drain, what do you mean the sword procs doesn't counter towards the hit cap ?
  13. Don't forget that horde rogues usually have windfury and that adds a lot of DPS. Horde melees usually do more DPS than their alliance counterpart. But it heavily depends on how windfury, crusader procs and glancing blows are scripted so that's a bit hard to tell. Regardless, Human are the way to go for rogues on Alliance because of the +5 swords skill. On Horde, it's probably troll > orcs > undead.
  14. warlock guide

    Hey, Good job on that guide, well written and very helpful ! I also raided competitively on warlock and I would like to share and add a few things. - Regarding the DS/Ruin, a small optimization would be this. You are correct that the points in Imp Succubus, Imp Voidwalker and Fel Stamina are fillers, therefore I would suggest to put 3/3 Improved Imp and some points in Fel Intellect. The reasoning is that if you play with a limited debuffs slots system, all the warlocks should be DS/Ruin anyway. We probably raided in different conditions, but I find the Imp in the MT group far from being mandatory, especially on Alliance since they have BoK, except on a few fights, in which case you then make one DS/Ruin warlock to get his Imp out anyway. Regarding Fel Intellect, it's very minor but an extra mana-pool can be useful on fights such as Baron Geddon to at least dispel yourself and C'thun for the silences. - It depends on the server you're playing on aswell, but the 4 points from Cataclysm can be moved into Intensity and Pyroclasm if Pyroclasm works. This is in my opinion a huge utility talent that can saves some lives and reduce the strain on the healers. There is so much AoE in AQ40, if it's working, I would suggest to at least give it a go. - It depends on what you meant with "highest DPS warlock dot", but I'm pretty sure Agony is better than Corruption. Obviously, it needs to stay up as long as possible so it's not always worth it if the mobs dies quickly and it also has higher risks to get overwritten. - I don't agree that there is a point where you stop using Shadow Burn. It's true that the coefficient makes it that Shadow Bolt "catches" up, but it's always a better damage/global cooldown. If you're on a DPS-check fight and can spare the shards, I would still use it whenever it's possible. You are correct that's Shadow Bolt has a better damage/mana, so on some fights it might not be worth (eg PW, Loatheb where you can't get reliable heals). - To expand on the way hit & crit works, it's true that you can't crit a missed spell. Contraty to the melees, the game uses a double-roll table to decide what your spell is going to be. First roll is "is the spell going to hit or miss ?" and the second roll is "is the spell going to crit ?". Therefore you are totally correct, disregarding Improved Shadow Bolt (ISB), hit > crit. You said it in other words aswell, but gaining hit actually increases your chance to crit ; while gaining 1% crit doesn't exactly increase your chance to crit by 1%, slightly less. Let's say you have 7 hit on gear and 10 crit total. That would mean you have 90% chance to hit (83+7). Out of 100 bolts and the 90 that will hit, 10% will crit, so 9 bolts will crit. - I disagree that Bracers of Arcane Accuracy become better than Rockfury in late content. I would say that 6 spell power is always superior to 12 intellect (0,2 crit). I made some calculations a while ago and found out that 1 intellect ~ 0,3 spell power (with late AQ gear). You also have to take into account that spell power affects your dots, while intellect doesn't. It's true that in a DS/Ruin, your dots are a minor part of your DPS (~12-18% according to my lasts damage meters), but still. - You made a very good points about trinkets. They are often disregarded but they are essential. It should also be noted that dots take the full effect of the trinket since their coefficient is 1. Opening with a trinket and dotting (or even multi-dotting on trash) is a good DPS booster. You can also reduce the downtime on trinkets by trinket swapping multiple on-use trinkets (ie TEoP, ZHC, Draconic Emblem, etc.). The addon TrinketMenu helps with that. - You cover the items pretty well. I would say that T2.5 head is better than Mishundare on bossfights, otherwise Mishundare is BiS through all VG for trash. Ritssyn Ring of Chaos is a good pick-up if you can until you get the C'thun's ring. Tailoring is indeed mandatory for the Bloodvine bonus that you basically only replace with T3 dress+boots and Polarity Leggings. If you can afford to, Engineer is the best raiding/pvping profession. Sapper Charges are insanely fun to use on top of the very good damage, and grenades may save your life! - Good coverage on the Twins ! Sometimes the aggro works a bit funky depending on the server, Curse of Doom on CD can help that. Pop Shadow Ward on CD aswell so you always have 2 uses per tanking phase. Death Coil can also be a life saver. Thanks for reading and once again good job on the guide ! Cheers