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About Terpsichore

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  1. Games are about having fun, not "needing" anything, and what you mentioned is pretty much what should be happening in a faction-based PvP MMO all day along, that's the whole point. This modern mentality that you must get some sort of tangible reward for playing the game is why modern MMOs suck so much, they're just glorified farming simulators where fun doesn't exist, just mindless farming, and this includes PvP. The only reward PvP needs is fun.
  2. I would say the balance is way better in vanilla that it is in any expansion, quick reaction and proper execution is rewarded, and mistakes are punished. As opposed to the mindless turtling of expansions with a myriad of oh shit buttons and counters to counters to counters which removed class identity.
  3. People make it sound like camping low levels is an everyday ocurrence. I've been playing on PvP servers since the game was released and can count with the fingers of both hands the times I experienced anything of the sort, and it was mostly either my own fault for trying to butt in, or was done to stir up some action in the zone. There's no more intrinsic value in oneshoting a low level than there is in killing a boar in Durotar. When actually done, it's usually so you ask for help and people come there for actual PvP.
  4. To me playing on a PvE server is playing only half of the game. You get to quest "in peace" but forfeit the extremely fun world PvP that can happen while leveling, making the experience very dull and one-dimensional. Once maxed, there's no world PvP either, a vital portion of the game is missing and you can't turn it back on, which seems like a poor long term choice to me, just so you can speed up the leveling a tiny bit. And yeah, factions make no sense in this case.
  5. There isn't, horde has a big advantage on Viscidus and a small one in a couple of melee/fear heavy fights but that's about it. It's true that chain heal from a geared shaman can carry a raid of baddies who stand in fire but that isn't worth mentioning. Alliance has an overwhelming advantage in all fights that matter.
  6. That's incorrect though, Alliance is also considerably better in organized PvP, once again due to paladins.
  7. I don't think a cap is necessary unless things start to get out of hand and server's performance degrades, but it would be nice if stuff like node and quest mob respawns were speeded up if the population grows above that soft "retail-like" limit.
  8. When those people minmaxing and squeezing as much as possible out of their usually limited time, most likely already spent long nights wiping on that same content in the past.
  9. Getting world buffs and Darkmoon stuff is usually a big chore due to the logistics, some people will invariably lag behind or miss them, and it takes a fair amount of time to get everything, and then if you wipe it's all for naught. From my experience those buffs mostly help clear content already on farm faster, during progression fights you will wipe and waste them. If anything needs to be removed is the ability to enter instances with soulstone buff, things like everyone getting soulstones for C'thun was very annoying, and it also made people waste a lot of time leveling a warlock, filling bags with shards, bringing the warlock to the entrance, etc.
  10. World buffs mostly help clear content on farm faster so there's more time for progress.
  11. Don't forget the Nightfall, which used to be pretty popular for lower tier raiding.
  12. I wonder if people who suggest stuff like disallowing consumables in raids even played the game. That would completely destroy many aspects of the game, like turning certain fights outright impossible and making it so casuals/PvP players aren't able to earn money since they can no longer sell mats to raiders.
  13. Of course, not just mine though but of the entirety of humankind.
  14. Cross-server BGs felt pointless to me, might as well just fight against NPC bots that imitate players. The whole point of MMOs is the community, knowing who you play with or against and being able to meet them in the world, the rivalry, the alliances, the drama, etc. I want a coherent world, not being paired with random people from a different dimension. Personally, this is a dealbreaker to me and I won't be playing if it happens, it destroys all the fun of vanilla BGs for me.
  15. I absolutely despise cross-server stuff and is one of the biggest reasons that made me stop playing on retail. It doesn't "bring the community together", it does the exact opposite. If you want to keep everyone together, then don't split them by having multiple servers.