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About Rawne

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  1. First of all, a big Thank You to @Asura @Darkrasp and all other staff members for the work you're doing, I'm really glad to have found a project with a team that dedicated. With that said, it's great to hear that most major issues are cleared up or will soon be, and that you're steadily moving towards open beta. Don't rush it, take however long you need, I'm sure most here will patiently wait for the work to be done and help out as soon as we get the chance.
  2. You all did realize that this thread is nearly 2 months old, right? I'm just confused, is all. Carry on.
  3. @Hops You don't get it, it's not about making the game easier. It's a different playstyle, simple as that. As multiple people already said, time is a big factor for a good part of PvE players. For example, I'm planning to play with some friends of mine, but we will probably only be able to play like once a week for at most 3 hours at a time. Tell me, why should I want to waste time killing people or being killed by people if my time is that limited and my plan is to play the game, do the quests, soak in the lore and not look for other players to annoy by killing them over and over again with a group of 5? I also plan to level another character whenever I have time and my friends don't, and then, too, I wouldn't want to waste time killing or being killed or running or hiding from other players while I'm just trying to quest in peace, or farm mats for professions, or level fishing for one or two hours. Just accept that people want different things from the game. Stop belittling people for their choices and move on. I mean, you got several detailed answers to your question already, and still you keep asking the same questions.
  4. Yes please! Getting to experience all of that for the first time again? It would be a dream come true for me. Nothing else until now has managed to inspire such a sense of exploration, adventure wonder in me as my first journey to 60.
  5. Well, @Balista, we tanks have to condition the others a little bit. They run away from you when they get aggro? Let them die, taunt the mob once he's dead. Of course, you can't do that with healers, but how often does the healer steal your aggro? We tanks have nothing to do with people dying to fire, just pull the mob a few steps away from the fire to make sure melees don't have to stand in it. And if a DPS doesn't control his threat? Fuck him, he's dead. That's what I did to condition my Kara group, or better put, those 1-2 guys in my group who just didn't learn to focus the right mob and couldn't wait even 2 seconds at the beginning of a fight. Did that for one evening and they never intentionally switched focus or stole mobs at the beginning again. You just have to get the healers in on your plan.
  6. Nice to hear! Congratulations to both @Gorbulas and @Xaverius for the promotion, and it's nice to see the staff being sourced from the community. Keep up the good work.
  7. Welcome! I'm excited for you getting to play Vanilla for the first time when Crestfall releases...It was a great time on retail, and I wish I could start over again with all memories of vanilla erased.
  8. I can remember one occasion, back in Vanilla, when something weird happened. I was questing in STV with a friend and we decided to duel a bit while we were in Booty Bay. I think it was the second or third duel, I got her to below 20% HP, Execute critted and...she died. That's the only time anything out of the ordinary happened to me while playing, and I was pretty damn confused at first. But well, because of this I can now say that my warrior was so badass, his Execute broke the dueling mechanics.
  9. Sounds like you're really working your asses off, which is great to hear and I think I can speak for everyone when I say that we appreciate it very much, so thanks again. It's awesome that even the little stuff gets the necessary attention, if you keep going like that I won't be able to contain my excitement in the next few months.
  10. For now, it's not going to get more spedific than that, @Hamilton.
  11. I don't have much experience with private servers, so I don't know much about common bugs or things that often don't work correctly, but I'll just chime in. 1. What I would like to see would be, for example, that Charge works correctly, meaning the character stops in front of the target, not behind it. Another thing would be mobs turning towards a stealthed character shortly before discovering the character. One last thing I can think of would be ore nodes not spawning on top of each other, although I don't know if it's possible to really show off in a video. 2. Those would be things that, for me personally, would show off the Crestfall staffs capabilities and attention to detail, to help distinguish the project from other, similar ones. 3. + 4. Videos in the 5-10 minute range showing off a few related elements at a time would be a good solution, I believe. 5. Personally I'm not a fan of ultra-flashy, meme-ridden videos, so I'd prefer low-key, detailed videos. But to build hype and a solid playerbase, some flashy-ness is probably necessary. Just don't go all out on the neon flashy awesomeness and everything will be fine. 6. As Retrac47 said, comparisons will probably be necessary for some smaller, harder to discern things, but letting the facts speak for themselves most of the time could send a strongl signal.
  12. Well, that sucks. I just hope Hellground keeps going and people won't lose their characters. As long as Crestfall doesn't get bogged down with queues etc., more players = more good.
  13. I'll definitely main a warrior again, switching between tank and arms. And I'll probably level a druid too, but that's going to take a while.
  14. Welcome! What server/faction will you play?
  15. @Njut Glad I'm not the only one around here. That tune is mad, Kartel and Bunji really are two of the greatest artists the scene has right now. Just a shame Kartel is in prison and once his pre-recorded stuff is all released, there won't be any new stuff from him for a long time.