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Hybris

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About Hybris

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  1. Elicas' profile pic is an obvious 5/7. The sturdiness of those perfeclty drawn lines, that it reads Elikus instead of Elicas... just absolutely marvellous!
  2. @Darkrasp Ty for the quick answer. And I know what you say is true; doesn't make my wanting to play any less though
  3. Thank you for the update again! Great to see that everything is coming together. And congrats to Outstanding. You've been doing an outstanding Job here (hue hue hue). Anyhow, do you have any timeline on when you can possibly hit open Beta? [As I see it, you still have a very limited number of Beta Testers, right? So how "far" along are you?] Keep up the good work!
  4. hi

    Anyone on the Elysium (Elysium) Server? Just started there to look at a "new" economy
  5. Welcome, @Outstanding! Hope you'll like it here and if you have any questions, feel free to ask away. always glad to help newbees like yourself
  6. In addition as 4 people you should be able to kill any and all mobs you come across in a matter of seconds. So "grinding" yourself through quest areas should not really be an issue. And it is absolutely something you should be doing, since you'll miss out on the "normal" XP [like the amount of XP you'd get if you were question solo]. Generally I don't see an issue with grinding as it's normally mandatory for a fluid level experience (you won't ever be leveled correctly between the areas by just completing the quests. So generally being 1-2 lvls "over level" is a nice thing to have.) I don't know how to explain this to you, if you haven't played Vanilla before. Basically: • Quests need certain levels to start. If you have that level and can start multiple quests at once it'll make your level experience much smoother and faster. • You'll not gain the levels you need to "progress" to a next zone by just finishing the quests. Basically you'll always be 1-2 levels short [e.g. Loch Modan --> Wetlands you'll prbly be missing 2 lvls. possibly 3 if you're leveling as 4. Thus you either go to Redridge Mountains/Westfall or you grind a little to level up like this.. Generally the Westfall-->Redridge-->Duskwood route is better though. It's got a higher density of mobs and quests. At launch you'll be flooded with players so you'll have to decide how to do it yourself. Like there's a pro and con to everything. You could facespam deadmines for a couple of levels, since you'd have no contest whatsoever there for you, but it'll prbly net you less XP than questing (if the questmobs were there, which at start they might not be). In addition you'd get a shitton of gold though in DM.] • Many Dungeon Quests are way[yyy....] out of the way - I remember Dungeon Quests for Stockades to be in the Wetlands and I think even Arathi. So it might not be worth getting those since you'd have to walk there forever. Basically everything depends on whatever you want to do. • For Launch I'd advise you to stick with one route and rush through that with as much speed as you can possibly muster. If you're ahead of everyone in Duskwood or Stranglethorn, you'll have the best and fastest leveling around. There's just so many mobs to grind there and loads of quests. (Duskwood especially, since it has a lot of kill quests. Drop Quests might be increadibly annoying for you as 4 people..) • Which brings me to my next point: Drop quests will be absolutely horrific for you. Especially if they are contested. Mobs don't drop items at 100% (it's more like 8-10% in most cases) and they can only ever be picked up by a single group member. You should generally stay away from those then. Unless they're inside a quest chain or what not. [Or you wish to grind these mobs for a while]. Anything else is really just up to you. Basically don't expect to level up fast. You'll prbly take 2-3 weeks unless you plan to play 10hrs + each day. Grinding might be boring, but it does wonders for XP. Especially if you have a half decent tank and healer as well as good DPS, you should be able to cheese most of it rather quickly. Another tip: try to all go different gathering professions (skinner, herbalist, mining) since that way you can pick up literally everything you come across instead of having to "fight for it" between your teammates. A clothier should fit your comb nicely as well. You'll be getting loads of cloth for him to skill though and craft armor for you guys. Which quest zones offer what, you'll just have to check on the multitude of vanilla wiki sites. Basically plan your route, adept if there's an overflow of people there (which there will be) and try getting ahead of the curve. Can't give you better tips than that Anyhow, hope I could help. Cheers!
  7. At the beginning of the Game, you won't really make any money apart from farming mobs to sell items. Since (as Macu stated) noone will have any money. So having a profession to help you get gear is indeed very profitable (especially since you can craft a couple of BoP items in Vanilla). Generally enchanting is a really nice way to make money in the long run (if you have the right recipes of course). Alchemy, Cooking and Fishing should net you money too. For everything you need the right recipes. Or you won't make money. Else wise I'd say gathering professions will net you easy money while leveling. Generally grinding should net you a lot of gold (selling tons of grey and white weapons/armor does wonders for your purse). Later on you can play the AH and make money there or try your hand at high-end enchanting and what not. But "early game" farming is probably your best bet. Generally youtube is always your friend in such matters Hope I helped. Cheers!
  8. Seems like someone didn't have his morning coffee. Tbh. Elicas has a point and stated it w/o animosity. Pretty much all you points are more or less invalid. A judge doesn't necessarily have any idea how rules inside of WoW work; nor does he have any qualifications in IT. Generally anyone can be a GM as long as he's trustworthy, knows what he's doing and doesn't derp around. Why should there ever be a gear cap in WoW? It legit makes no sense. Noone could progress since all the hardcore guilds would hoard equipment and enabling a cross faction AH, /say, etc. would completely remove the sense behind the faction system. If you could loose gear by dying in PvP noone would ever participate in it. Generally your suggestions would drastically change the game to something it never was. To a sort of hardcore survival MMO. Not sure that fits the definition of a Legacy Server or World of Warcraft.
  9. Welcome! the Ragna Story really just made my day
  10. It should be fairly even, from what I can tell. Will you be starting on PvP or PvE? anyhow: welcome to the community and it's nice having you here!
  11. Thanks again for the warm welcome, everyone! Makes you feel right at home here. Really nice community you got going on here And I'll try my best to become a part of it.
  12. I take it you'll play horde? Otherwise I'd be indeed very interested in rolling with you since a pre 3-5 group is exactly what I'm looking for. I'm not entirely certain I want to run as a Nelf Hunter. The troll does speak to me. But anyhow. Mostly you'll prbly need to wait for a few more weeks, since launch is still some time off. Cheers anyhow o/
  13. Do people legit not read other threads and blindly open one? But to answer your question: • Servers won't be out for a couple of months yet. We're still in closed Beta-phase. Then there'll be an open Beta-phase and after that release. • There will be two servers (with a population cap of 6'000 players) - Kul Tiras, the PvP Server - Zul'Dare, the PvE Server anyhow, hope I helped
  14. I think the consensus of the base of Crestfall members is that all things should stay the same, except for bugs/exploits and AI fixes to bosses. (Not that I personally agree to this but:) Shouldn't the non-working Portal Stones be considered as bugs per sé? They were in the game but just didn't work till TBC. I personally liked walking to an instance or a raid to get there. It just made you interact with the world so much more. And on the topic of my previous post: What would you guys think of a Looking for Group Channel in the Main Cities? [Basically the same as /2 [Trade Channel], but just for recruiting for Dungeons and Raids] Basically as a means to not clog the Trade Chat with recruiting stuff as it was on most other servers.
  15. Have to agree there. It just really doesn't make sense. Tbh, if you know what you're doing going through MC will be a breeze. A very long breeze, but still. The bosses really didn't have any hard mechanics for the most part. As long as you take everything slow you shouldn't even wipe that much (obviously as long as everyone knows their stuff). Sure Rag is hard and there's some harder ones in between (the porting guy with the aoe for one) but it ought to be very manageable. Getting 40 people to 60 and semi raid geared will be harder for most guilds ^^