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DaleGribble

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About DaleGribble

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  • Birthday January 6
  1. Honestly the combat bug isn't too much of a big deal, combat bugs literally occur 24/7 on private servers anyhow. Perhaps it would add more to a "gauntlet" effect to not be able to be out of combat when near a Ziggurat until it is deactivated.
  2. Thanks for the citation about the 5-man limit. IMO it should stay in place because we're not dealing with the funny but dogshit talents from the previous patches (Combat Endurance, anyone?). Plus it will add difficulty to the dungeons. Yep. There's numerous forum posts from 2005 about people doing 10/15 man dungeon runs and bringing a bunch of hunters and whatnot. Great for clearing with low-skilled players, bad for getting loot you need.
  3. Will we be seeing an increased difficulty to dungeons, along with changes to emulate previous patches? As an example, Scholomance and Stratholme were far more difficult before Patch 1.3. Full post in regards to patch notes: http://forums.crestfall-gaming.com/index.php?/topic/2103-prenerf-dungeons-patch-notes-included/
  4. Suggestion: Change dungeons to their prenerf states and potentially buff base values like what will be done to MC + BWL. The fact is that people are going to be doing Patch 1.1 content on 1.12 class design, so it would help to see a good baseline increase to mob HP, damage, etc. If the plan is to do the same to MC and BWL, it should be the same for the preraid content. Here's some patch notes that change how dungeons were before X patch. The major dungeon changes occur in Patch 1.3, 1.6, and then the 5-man limit in 1.10 . As for implementing old dungeon player limits, that is debatable on whether or not it should be done. Itemization changes were excluded aside from loot table changes. Dire Maul was not included due to how much it's changed for "reasons" by server projects. Pardon the long wall of text, but this is ALL the compiled patch notes from 1.1 to 1.12 that are in regards to Dungeons. Examples Blackrock Depths Patch 1.10.0 (28-Mar-2006): Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly. Pick lock and Seaforium now work on the Shadowforge Gates Mechanism. The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased. Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it. Patch 1.6.0 (12-Jul-2005): Crystal Fang, the rare spawn in Blackrock Spire, will now potentially appear. Patch 1.4.0 (05-May-2005): Bael'Gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths. The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths. Patch 1.3.0 (07-Mar-2005): The doors to the Lyceum will now re-open after Magmus has been killed. Vault encounter has been toned down slightly. Mind Flay and Cripple will now work on Blackrock Depths bosses. Blackrock Spire Patch 1.10.0 (28-Mar-2006): Some monsters were removed to reduce the time it takes to run the dungeon. Mother's Milk off Mother Smolderweb will now only affect players. Spire Spiderlings now have fewer hitpoints. Patch 1.3.0 (07-Mar-2005): Spire Spiders now only summon four Spire Spiderlings instead of five. Health and damage on these Spire Spiderlings has been reduced. Crystallize has been reduced from eight seconds to six seconds. Some Blackrock Spire bosses will now properly display their true level, instead of being considered world bosses (who do not display level). So the bosses should be considered as world bosses instead of regular elites. Don't think this changes much but its still something. Deadmines Patch 1.3.0 (07-Mar-2005): The "cannon door" can now be opened with a Small Seaforium Charge in addition to the lockpick ability. Gnomeregan Patch 1.3.0 (07-Mar-2005): Doors requiring the Workshop Key can now be opened with a Small Seaforium Charge. Maraudon Patch 1.12.0 (22-Aug-2006): Noxxious Scions will no longer spawn when you cleanse Celebrian Vines. Patch 1.3.0 (07-Mar-2005): Princess Theradras - Boulders thrown will now cause a knockdown as well. She will also be more intelligent about deciding when to use her Dust Field ability. Noxxion encounter made easier for groups lacking area of effect damage. Creeping Sludge poison proc has been changed to a pulsing point-blank area of effect short-range damage spell called Poison Shock. Scarlet Monastery Patch 1.3.0 (07-Mar-2005): Doors requiring the Scarlet Key can now also be opened with a Large Seaforium Charge in addition to the lockpick ability. Scholomance Patch 1.10.0 (28-Mar-2006): Skin of Shadow now has a chance to drop from creatures in the Scholomance. Patch 1.9.0 (12-Jul-2005): Drop rate of Dark Runes in Scholomance has been reduced. Patch 1.6.0 (12-Jul-2005): Several spawns removed from Scholomance. This should make for a more enjoyable 5 player experience. Patch 1.4.0 (05-May-2005): Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item. Ras Frostwhisper will always drop at least two Rare items. Patch 1.3.0 (07-Mar-2005): Lengthened the overall respawn of the dungeon. Risen Aberration health and damage reduced. Reduced the duration of Dark Plague from three minutes to 90 seconds. Fixed a bug that caused the Cloud of Disease spell, cast by Diseased Ghouls, to do more damage than intended. Blood of Innocents will now drop off both Doctor Theolen Krastinov (The Butcher) and Jandice Barov for players that have completed the Sarkhoff questline in Scholomance. Shadow resistance now will be more effective at mitigating the damage from Unholy Aura. The creature spell, Call of the Grave, has had its damage reduced by half. Stratholme Patch 1.10.0 (28-Mar-2006): Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster. Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist. Patch 1.6.0 (12-Jul-2005): Several spawns removed from Stratholme. This should make for a more enjoyable 5 player experience. Also, you will now be able to make additional attempts at Ramstein and/or Baron Rivendare should your initial attempt fail. The trapped chests in Stratholme will now show up for Detect Traps and can be disarmed. In addition, the number of creatures that come out of the trapped chests has been reduced. Many creatures in Stratholme have gained Detect Invisibility/Stealth. Patch 1.4.0 (05-May-2005): The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group. Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item Patch 1.3.0 (07-Mar-2005): Baroness Anastasi in Stratholme will now leave the possessed target when the target is below 50% health, instead of 30%. She will also cast Possession slightly less often. Roaming Gargoyles will be set to a 30-minute respawn. Roaming Shades set to 15-30 minute respawn (previously 5-15). Patchwork Horrors set to 15-30 minute respawn (previously 6-10). Overall respawn in the entire dungeon made longer. Crimson Conjurers will no longer roam in pairs. Crimson Conjurers can now only have a max of two "pets" at one time. Changed the way the Gauntlet area works. The Crystals no longer respawn. The Crystals no longer fire ribbon of souls (this was causing in-combat issues). Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health. Various tweaks made to the Baroness encounter. Ribbon of Souls would be interesting to see. If you don't know how much damage it deals, here it is: http://db.vanillagaming.org/?spell=16243 . Uldaman Patch 1.12.0 (22-Aug-2006): Reduced the number of Shadowforge Ambushers that attack after looting the quest chest. Shadowforge Ambushers are no longer elite. The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes). Zul'Farrak Patch 1.12.0 (22-Aug-2006): The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours. Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler. Zul'Farrak Dead Heroes are no longer elites. Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal. Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker. Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed. Weegli Blastfuse now has slightly more hit points. Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair. Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt. Patch 1.10.0 (28-Mar-2006): The summoned zombies will now attack any player in the instance after their grave has been disturbed. Patch 1.3.0 (07-Mar-2005): Dead Hero will now always drop an uncommon random item. Witch Doctor Zum'rah's loot table was improved. Toned down the Zigguraut event. Toned down the Antu'sul event. Scarabs will no longer flee when at low health.