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Wowboy

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About Wowboy

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  1. Vanilla WoW is a crap game with no class balance, no interesting pve mechanics or fights and the worst pvp system in a video game on the planet earth. So all you get is a shitty layman tryhard reproduction of a shitty game. It worked in 2004 because internet wasn't wide-spread, everything online was still considered exotic and ''cool'' and people had no expectations in an MMO. While your friends talked about their collection of imported japanese PS2 anime games they couldn't understand, you got to say: ''lol screw you guys, I'm playing online lol''; no matter how fucking bad the game actually is but it's ONLINE, so you were the coolest kid in the neighborhood. Thats' about it. Why anyone would waste precious time of their lives and play this shit in 2017 over the actual WoW or other games is beyond me.
  2. I think Paladin is what you want, hands down. A priest in vanilla (which is what you're looking at for 2 years+) is easily locked down and killed, especially in wpvp where fights tend to be unfair. On top of that - since you already decided on dwarf and the alliance side - comes that you will have to deal with shamans, which are the alliance clothies living nightmare. They strip you of your buffs via purge (including your shield), can interrupt your heals every 6 seconds, can totem your fear, and will take anywhere from 50%+ of your life on a windfury proc if they are enhancement specced. If you're not running with a pally or druid in your Wpvp setup then you'll likely also be very susceptible to viper sting (hunter mana drain) as a priest, which can render you completely useless in a matter of seconds. (stoneform will only help you out so and so much) You can also easily be sheeped and taken out of the action completely if there are no other priests or said pally in your group to dispel you. Honestly a paladin just has all the Wpvp tools, freedom for your melees, bop for your casters, sacrifice to counter CC on you, cleanse, bubble, lay on hands, superior mana efficience, an ungodly amount of phys. reduce through plate+shield, a nasty 6 sec stun, etc. This may Sound like a very biased post against priests, but it's just the way I think about it after having played all classes throughout the original vanilla era back then. Ultimately it will depend on what classes/speccs your pvp buddies are running. If you decide on pally you could actually play some sort of healing/dps ''hybrid'' pvp pala by speccing 25/26 reckoning and 26 points in holy, you lose 4% crit on spells and holy shock (which isn't that good in vanilla to begin with) but you gain the ability to build reckoning stacks, switch to a big 2H ''on the fly'' and oneshot or at least heavily damage a target in between your healing.
  3. I don't know why people are wasting their lifes waiting when there's already a perfectly acceptable and moreover tested vanilla realm to play on. (no, not ruslysium...) You have seen nothing of this ''server'' or ''project''. There are no gameplay videos, no screenshots, not a single tiny piece of evidence that would back up the wall of text you're fed here every couple of weeks. This could very well be the biggest hoax in the more or less glorious history of private vanilla realms. And even if it is not, what are you going to expect ? You will never get your perfect server, to play your (then) 20 year old video game on, because - big news break - only blizzard knows what the true mechanics/stats/loottables/scripts/etc. were like in vanilla. All these ''programmers'' can do, is to watch 15 year old, antiquated 800x600 res. videos on youtube and take a wild guess about stats, mechanics and quest scripts, just like every other project out there. This Server won't be your holy grail, it will have outright non-working stuff, it will have a ton of bugs, some of which will never get fixed, it will have wrong mechanics, it will have wrong loottables, it will have wrong creature stats, it will have non-working or flavorless quests, it will have a ton of chinese farmers which they will never get rid of, it will have a ton of toxic ''elitists'', it will have ''elitist'' guilds ruling the server which you're still not gonna be part of, it will have honor system manipulation by no-lifers, it will have a huge but steeply declining hype, and ultimately, it will end up as the same boring and bland ''vanilla experience'' that in reality, you already ''experienced'' 4 times once you hit 60 and played for 2 weeks. Just lose all the illusions that may roam in your head.
  4. First and foremost would be nerfing mages, they're already ridiculous ''out of the box'' at 60, and from there they just keep getting stronger. Take a 1-1 in the open for example, even if he didn't 1-2-3 button press kill you somehow and is about to lose, he's just gonna put you in a 30 sec sheep and eats up and resets or flees and probs are you can't do shit about that. Couple that with the fact that it's also pretty much the best PvE class, best leveling class, AoE farming items, doesn't have to blow gold on foods/drinks, can teleport which saves alot of time in vanilla, and can even charge other people for said abilities. There is a reason that every one of the big private servers is like 50% mage pop. Next in line for nerfs would be locks and hunters. After that you'd have to buff up the ''useless'' tier specs, but that would basically mean to completely redesign skills and talent trees and effectively creating a new game which goes a little beyond the scope of what a bunch of normal guys can do. Honor system would have to be revamped too, so it doesn't heavily favor nolifers which control the system by playing 24/7 in their premades that are locked to only them. Shit, I just realized what a piece of shit game vanilla was, outside of the RP and nostalgic sentimental value it carries.
  5. This server has/will have one major problem which is the shit vanilla community that is out there right now, and that is jumping projects like a swarm of locusts, Nost > k2 > ely, none of these servers was fun to play on, thanks to them. I think we all can agree on that the Elysium Project is already dead, we know it, they know it, they are ready to drop Elysium like a hot potatoe, just as they dropped other servers before, when the next best thing was available, and they eagerly set their eyes on CF as the next target. And soon they will be here with their toxicity, their nolife pvp ranking schemes, their gold making/supply mafia schemes, their systematic harassment schemes, which makes it basically impossible for any "normal" and "sane" persons with a life to enjoy these servers.