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Wykeunchained

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About Wykeunchained

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  1. in my house that means Estimated Time of Argument when it comes to wow, enrage timers in RL are worth paying attention to
  2. Maybe its a rotation and you will get your turn, have patience
  3. A solid reply @Darkrasp and I dont think I strongly disagree with you on anything really. My biggest concern is realm size and I think this cannot be emphasized enough. The retail realms were restricted by technology to a large degree, I dont think they should really push too far beyond what they were. I question this as I have played on small and HUGE realms in the private scene and I do think once you go beyond about 3-4k peaks then the sense of community starts to diminish and the toxicity levels in game and on forums can be a bad thing. I would like to see them look at this area very carefully, because having an very populated realm also has some benefits as players of nostalrius can testify to. If there are no cross realm BG's then having a cap of around 5k means not only is there more activity than retail vanilla but there is also still a chance to be a realm hero. Its about finding a balance between having 24/7 activity while still having that community feel. For me another concern is changing the mechanics of classes or encounters. I think these should also not be changed, perhaps bosses could get normal patch style buffs and nerf's if required but that is post launch rather than from the get go. Once realms are live there will be data to show issues such as all content being consumed far too easily, if there is any form of testing done then they will obviously know that they can get away with a 5% hp buff on all raids and if its something as universal as that I dont think there would be too many complaints even from the purists. I personally think the UI will get a complete update, as it is clunky as pretty useless in its original form. Just bringing it up to date with normal levels of customization an versatility I think should be expected, and for players it means not having to use UI addons. I see no reason Blizz cannot even use things like this as a "cash-cow" by allowing players to purchase official UI skins and options, Blizz in game shop will certainly appear one day So a good post and I wish to god someone at Blizz is employed to just sit on discord and chat to the people that have been doing this for a decade. Blizz knows about the code, and the law and the economics, what I worry is that they dont understand the underlying community. Looking at reddit every one of us is a passion driven 6yr old with behavioral issues, yet there are people with a wealth of experience and understanding around. I have had many good discussions with staff from many realms over the years. There is no reason they cant ask advice from people like asura, gummy ect as well as keep talking with the Nostalrius staff. More opinions and experiences cannot do any harm. I have been reading so much the last few days and there is SO many opinions being thrown around and usually with insults and trolling thrown in the mix. Where were these voices in the last 10 years? Were they just "playing retail" without considering private realms, did they quit and move silently on to other games, did they love the game so much they played private realms with the risk of losing there achievements in game with no warning and regularly. The point is Blizz has to listen to ALL of them, because they are a business and they will build a picture from various demographics and work out the most profitable way to handle the final destination. It could be that they really will ignore all the requests for changes and will just throw out Blizzards version of nostalrius with a 1.12 client and build and release content on a schedule, but they could do many many things beyond that. I think for the next few months we will hear nothing at all, probably the next news will come at next years Blizzcon with a release date, some huge trailer and maybe details of what they are going to be doing about classic realms. The speculation will continue, I will just carry on gaming on private realms until there is something new to talk about, but I am both delighted by the news and very nervous about the future. It may well be I never end up playing retail classic realms, so I am going to just keep on like I was before trying not to get my hopes up. TBH now I think about it there is not much difference between crestfall and retail Maybe azura can set personal challenge to try and release before Blizz? Can that be the new deadline.... release before Blizz or call it quits? EDIT: with permission I will post this thread and original post on https://www.reddit.com/r/LegacyRealms/ for more exposure
  4. The problem is the corruption didnt stop with vitaly and shenna, and TBH the way crogge went about dealing with the situation was no better. The issues within Elysium went FAR deeper than was published on reddit, and had been going on since the day they launched. I wish I could tell everything I know, but that would possibly compromise the identity of one of my personal friends who is on the inside of, now, both projects. The corruption from GM's was far worse than people know, and thats before you start looking at the leadership. I honestly hope players learn from this and stop following the crowd blindly. Within any organisation there is potential for abuse of power, and when its proven the lead admin is involved people should run for the hills. I would rather right off 18 days played than continue on either realm, the fact is Asura and the crestfall team are lucky they can walk away with their reputation in place this time, lets hope in the future they can find a trustworthy backer to keep Crestfall away from this kind of shady shit.
  5. I dont see why there has to be a single owner, not an over-seeing group of people that ONLY have the responsibility for raising the funds, they would publish a list of donations and donor's via their account name, and if people wish to be anon they can. Each donation would be registered as it happened, and the funds for running the realm are collected in a single spot. The costs for the hosting would need to be provided with statement evidence monthly showing out-goings. The coders have only then to do there job and spend the budget. At all timers players can see the income and outgoing of the project, all managed by someone away from the dev or gm part of the project, they only deal with managing the finances. Should there be profit, above and beyond costs a buffer is kept aside for 2 months additional costs, and anything above this goes directly to a charity in a donation. This could be structured as a community project for no profit to raise money for a good cause. The problem lies in charity status and the law I would guess blizz would leave alone a project that is proving its a non-profit structure and also working for a good cause. But that means all staff on the project must go into it knowing they will only get respect and thanks for their efforts. GM logs would also have to be published in full, or indeed have the donations organizer's audit them on a weekly basis with asura and darkrasp and other staff members. The other options are looking into finding a sponsor/owner that wants to take on working with the current team, this is not an easy thing to do as trust is a huge thing as we have all seen recently. Someone earlier mentioned VoA talks, but I am not sure what progress you would get there but they are at least above board and pretty low drama. The issue is darkrasp and asura have to decide for themselves, and they have to think long term and not being put back in this situation in 3 months and a bit closer to live. I gave my opinions on the elysium deal at the time, I would hate for them to jump out of the frying pan into a bigger fire.
  6. Simple posts like this are easily missed, there are people out there that may be interested in finding a solution that are not even commenting on the forums. Removing the forums should be avoided at all costs IMO. Looking forward to a @Darkrasp update soon
  7. Well I stumbled apon a mention of my name, I dont often drop by here these days and what with all the drama its surprising I even noticed it. I thank the OP for the kind words, and can assure you are correct in thinking I very very few loyalties and even fewer friends. While I take an interest in the crestfall project I dont think I am the person to offer any long term commitment, and with a project like this still in beta you are signing up to a LOT of years ahead if things go well. I want this project to succeed but I am under no illusion that its going to be the next big thing or even in beta in 3 months. Should crestfall find an alternative solution to remaining under the elysium infrastructure I may reconsider my situation. I have wondered if it would be possible to set up the realm as some form of charitable enterprise, ie no owner. All costs covered by staff and players and any excess goes to charity, think that may dissuade blizz from hounding the staff. The negative PR of taking down a charity raising realm would be a disaster, and the players know that there is some stability AND good work being done. During this research into charities I stumbled across an amusing thing, autistic people (normally the go to insult these days) get great benefit from playing on computers and can find communicating online more beneficial than in person. At the end of the day I am no lawyer, but ANY form of subscription or lifetime membership scheme is a real legal issue in many places, and why realms rely on donations or sold services. I am far from an expert on the legal issues and it does vary a great deal. Anyway, in terms of the original post, I would be happy to support crestfall again in the future if there was some form of independence and transparency
  8. You are welcome to that perception, but I shit on what is shit, including rebirth when I worked there just I did that behind closed doors directly to muggle and andkem and not in public to the community as that would be unprofessional. I criticized Nost for its scripting initially, and the lack of player caps, and indeed on the issues over the closure when there was no need. I did an in depth review on Kronos that complained about the changes to core mechanics like LoS and the over-all difficulty. I complained about Magic-WoW and the failure to wipe when transferring from beta to live. I complained about Valkyrie becuase, well it was valkyrie, I shit on feenix because everything about it was pretty shit. I shit on Scriptcraft too. The thing is on EVERY realm I play I try to help while I am there. I report bugs, I offer suggestions and I show valid concerns to the admins in the hope they listen and consider my opinion. Being vocal and opinionated does not make you popular, it also doesnt make you right. I accept that and can live with it
  9. See this thread, https://forum.elysium-project.org/topic/52889-legacy-crusade-the-journey-doesnt-end-here/ anyone see anything that shows crestfall as a separate entity? The fact is before anything to do with crestfall being complete the talk of mergers and progression from elysium realms already over-shadows and stomps all over this project. I am not saying this is fact, but the elysium fanbase already sees this as their future, who are the entitled fucks now? I know my opinion wont be popular, but seriously this is exactly why I made my opinions about this decision public. The crestfall staff will be walked all over, their work prostituted all to appease a bunch of hype following kids who have no sense or understanding of the thousands of hours of work that has been gifted to them. What happened to the claims that no transfers would happen? Already he elysium community are expecting it, and we all know how elysium management deal with player demands. The fact is any promises made in private, are not being made public. My question is, to @darkrasp @crogge @asura , what happened to ownership, the fact is the community owns a project, as the ownership WILL buckle to community demand. You can say anything to us now, the fact is you can not promise Crestfall will be a unique entity without transfers, as the elysium community are ALREADY expecting and demanding it.
  10. Conversation, discussion and respect all cost nothing, thats all people are complaining about
  11. Had the staff reached out to the community they would have found numerous individuals that have the skills and resources that could have made this whole situation avoidable. I could personally cover the cost of a test realm for 12 months, I could have also offered some expertise in project management and I am just one individual out of thousands that have been following this project. There has been talk of increasing the staff, but elysium have almost NOBODY capable of coding on the core crestfall uses and as such the rate of development is not being increased significantly by this merger. My issue is not with the decision, its with the fact that there was no consultation. There are many people here that will not play on elysium realms for a number of reasons, and I have already outlined my own. The fact remains that the community that was already here could have been part of the discussion and decision, yet nothing was made public until the deal had been done. To host a realm for a year of testing with under 500 peaks would have cost me about £1000 at most, and that would have seen the project get very close to release I would hope. Yes launch is another story and costs spiral as the population grows, but having transparent and open donation systems, an admin job that takes an hour a week, would have meant similar transparency to what elysium offers but without losing control of the project direction. The issue is Crogge already has strong ties to Elysium, and that to me is the ONLY reason why this whole situation panned out the way it did. Crestfall could have remained independent, it could have recruited a project manager on a volunteer basis, and it could also have kept control of the project vision. I trust that the staffs ties with Elysium will play to the projects benefit in the long run, but many in the community will walk away just because of that link. I can no longer play on Crestfall with any assurance that Elysium staff are not pulling the strings, and that is why I cant be involved. I have witnessed the BS that was offered by valkyrie, and then similar with Elysium after the Nostalrius shutdown, and I simply dont trust them to recruit staff correctly, administer finances correctly or indeed communicate with their players in an open and honest way. I am not going to lie and say there is corruption or and back hand deals going on, but I dont trust the staff on elysium realms, or on their forums. I dont trust them to not change their mind in 6 months and remove player caps, I dont trust them not to ban people that complain with legitimate reasons and I dont trust them to not basically use the core being worked on by CF staff as their next cash cow. So yes the reason is my trust issue. I knew this was a small indie team when I started following the project, I had no wild assumption it would be the greatest release in private realm history, but now I dont want to stay involved as any trust I had for Asura/crogge/darkrasp and other staff will always be tainted by half a decades history of dealing with the elysium ownership in terms of shenna and vitaly considering there is zero evidence they are not involved right now. I dont know any of the staff on crestfall well, and I may be misjudging them. I understand the reasons they give, I understand that its their decision to make but a large portion of the CF community were here BECAUSE they had no faith in elysium or indeed twinstar or warmane. In summary, I think they should have upheld their indie development style even on this decision and consulted and discussed things in advance of making a final decision, whereas now I think the project got handed over simply because of Crogge's ties to Elysium and for no other reason. I have no ill-feeling towards elysium or crestfall staff, I am just sad that the private realms scene is no longer about players and games, its about status and success.
  12. Its not about a single solution, its about a combination of systems and procedures to manage the flow of new players to a reasonable level. The aim is not to drive players away, or ban them, its to manage the population and the game world to mean people have access without unreasonable queues and remove some of the over-population in early zones. " good luck with keeping the secret on the internet. " Its not about keeping things secret or giving loyal followers an advantage, its about running a realm efficiently and manageable. From an admin perspective you set a population cap based on hardware, you then need to manage that cap with fair systems and the least amount of work and effort. By planning multiple realms and merges you are creating work down the line, and also potentially killing communities and your player base. It is better to plan in advance and try to find solutions to over-crowding in the most fair and efficient manner. For example you give players 48hrs notice of a release date how many people will take a week off work, or arrange their whole guild all roll on the same realm on the same day? Removing the release date/time reduces this bubble of players, and may only reduce demand by 5-10% but that is key in the first two weeks. Fortunately there is plenty of time during closed and open beta to analyse data on accounts and activity to get an idea of the likely population in the early months. The fact is that is the ONLY time its an issue as populations usually decline or stabalise very quickly after launch. In fact the first 48hrs are the real time of strain, and after that players naturally progress at different rates and the distribution per zone is far more equal. Taking drastic steps like forced disconnects is a last resort, but ignoring the issue of players trying to circumvent queues by not logging off is narrow thinking. People will go to insane lengths to cheat or get an advantage, so why not plan well in advance and put systems in place to minimise the impact on the legit players that just want to log in for 3-4 hours a day in their free time.
  13. I think a simple solution is to not even announce the release date, stopping people from taking chunks of time off work in advance. You dont even tell the players until its going to happen, just a simple in game announcement that the realm is restarting with a wipe and then live. Have multiple realms set up in advance and auto assign players to a realm based on their IP location so there is an even distribution of players from different time zones on all realms. This can counter guilds rolling on a realm en-mass which is the biggest head start anyone can get. The instance mentioned avoiding logging out is in fact botting and would be ban-able anyway, and having systems in place in advance to prevent it is entirely possible. This will be completely unpopular but you can even cap a players online game time to a set number of hours a day or per week to free up server time for others. There is the option to start multiple realms with a pre-determined merge time, this allows staff to work out in advance the infrastructure required during the live period and players wont feel they are choosing the better or worse realm, especially if that realm choice is removed from the player entirely. Something I feel would REALLY help is removing accounts registration on the website the same time open beta is announced and then not turning it back on again until the realm goes live, this limits the number and quality of beta testers and then slows the initial rush on launch day as the website is more likely to crash than the game or login servers. The idea is not to punish players for wanting to play, its making them play when they are online and not avoid logging off. Making systems that control the flow of players into the game world reduces congestion, and the need for more realms than are actually required. There is no real reason for hype, there is already a crap load of people following Crestfall and enough to already fill 2 realms to a healthy level for many months after launch. Punish those that break rules, and do it publicly and harshly, for example a forums list of character names banned and the reason and whether automated bans or which staff member was responsible. Just having publicly visible lists of bans, deters others from trying to circumvent rules. Reading the OP however I think the sentiment is accurate and should be applauded. There are a minority of players/guilds that will do anything to get ahead of the curve, even though that curve actually means very little in an MMORPG where there is no winning. The job of the admins is to provide fair access to all, punish people trying to gain an unfair advantage or cheat and to put systems in place to allow everyone a fair chance to play when they like without the need for ridiculous queues of more than an hour. By controlling access to account creation, realm allocation and online time per session its entirely possible to plan and counter all of these problems just based on information already being collected from the website. Banning players should always be based on rule breaches, not on behavior that is possible within the rules. If I choose to play for 72hrs in one session I should be allowed, but I should also be prepared to log back in every 6 hours if the realm disconnects me much like a crash or normal disconnect. Its very easy to try and think of problems and answer it with ban the player, but often that is not required as you can prevent the issue from an admin based system if you think about the causes and details of the player behavior. Getting ahead on a PTE realm makes no sense, as content is gated by the expansions anyway. For every realm first in MC or BWL there will be another waiting at the end of the war effort, and again when outlands is available. The problem is there is a large section of the community that think these things actually matter and will no-life for 3 months to be the first to clear the initial raid content. These players eventually either burn out or end up raid logging anyway, or jumping to the next fresh launch server. These systems need to be put in place prior to launch, as with a PTE project there will be several rounds of hype during its life-cycle with the AQ war effort, Naxx launch, the TBC release ect. Each of these will cause population spikes, and by this point there may not be several realms being hosted, so finding solutions now is important.
  14. In the last 3 years, about 150 days played being about 4hrs a day on average. Played on loads of different realms, currently having a bit of a break due to work
  15. There are dozens of projects and teams working on various expansions. I would not call this people last hope, I call it a potential option. On a grander scheme, however, you are perhaps close to the mark in some ways. There are fewer and fewer small teams working on single realms these days, and the normal suspects like twinstar and warmane covering multi-realms over different expansions. But this is all part of the course TBH. There was a time when there was 7 available vanilla realms to choose from, now there are half that with elysium having mergers and rebirth and magic closing down. The fact is you either have one huge team covering many realms like twinstar or you have a small team being very focused and dedicated to a single realm. I personally think that some of these projects over-stretch themselves and that shows in the quality, looking mainly at warmanes TBC realms with that comment. If you have a single focus you can be far more dedicated and fastidious, rather than having dev's working on multiple realms simultaneously. You will see new projects appear, you will see new realms go live, just because there is no public information it doesnt mean things arent happening. Crestfall is something that interests me personally, but its not the only project around with talented coders. With every publicity event like felmyst or nostalrius, new people are brought to the scene, not just players but coders and enthusiasts that think about wow as a future project. The private realm scene is growing over time, so the likelihood is more teams will set up and start working on realms. These things take time however and nothing really changes in these parts very quickly. I do expect, however, to see more realms releasing in the next year but I doubt they will have an acceptable level of quality and professionalism.