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About duzyizly

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    Sergeant Major
  1. Level 1 is way better then the other level of this spell: -While leveling with imp. drain soul talent You focus on mana regen (there is also a good macro that destroys soulshards if you got too much of them). -Lvl 1 of this spell costs less mana than higher levels and the damage doesn't really increase that much (the DoT damage or other spels is enough). -Same as leveling as endgame content (dungeons/raids) you will be using lvl 1 drainsoul (just for shards) while mob's hitpoints will be equal or less to 1-5%.
  2. Played recently on Felmyst...
  3. I miss good old NWN1 multiplayer. This post made me nostalgic cry. Thanks Aq.
  4. Because of too many P-servers played I don't know anymore how it used to work back in retail vanilla/tbc. Please tell me: 1. VANILLA a) what skill level of [x/300] enchanting is required to disenchant highlevel gear? Do I just need 1/300 on my alt or... b) can other player disenchant yours soulbounded and not-souldbonded items via trade? 2. same two questsions for later expansions (tbc/wotlk) thanks in advance
  5. Can we get Naxx update for SNES?
  6. 12. And here comes Rammstein song.
  7. You need to add "Block934" in reallist.wtf. Worked for me.
  8. Lightforged blade, Ice barbed spear, unstopable fore will be not avaible on server start. Smite's hammer, corpsemaker, rockpunder have random drop 20-40% so please tell me what's the point of wating time to farm them. Arcanite reapeater costs A LOT - you will never have that amount of money at lvl 58. Also switching between axes/swords/maces is another waste of time (farming weapon skill). Protip mr "old Paladin" - wait for nerfed items list before posting this.
  9. I ate all my popcorn on latest GoT episode, damn.
  10. This is how I used to do it (pvp p-servers): I) leveling 10-39 (siphon life + early demonology [22/8/0]) 10-12: imp. corruption 3/5 13-14: suppression 2/5 15-16: imp. drain soul 2/2 17-18: imp. life tap 2/2 19-20: imp. corruption 5/5 21-24: fel concentration 4/5 25-26: grim reach 2/2 27-28: nightfall 2/2 29-29: fel concentration 5/5 30-30: siphon life 1/1 31-35: demonic embrace 5/5 36-38: imp. voidwalker 3/3 39-39: suppression 3/5 40-40: respec II) leveling 40-60 (soul link + nightfall [20/31/0]) 40-40: -demonic embrace 5/5 -imp. healthstone 2/2 -imp. voidwalker 3/3 -fel domination 1/1 -fel stamina 5/5 -unholy power 5/5 -master summoner 2/2 -demonic sacrifice 1/1 -fel intellect 1/5 -master demonologist 5/5 -soul link 1/1 41-43: suppression 3/5 44-45: imp. corruption 2/5 46-47: imp. life tap 2/2 48-50: imp. corruption 5/5 51-51: amplify curse 1/1 52-55: fel concentration 4/5 56-57: nightfall 2/2 58-59: grim reach 2/2 60-60: fel concentration 5/5 Explained 10-39: Improved drain soul allows me to regain loads of mana during early leveling - there's also a lot of spirit gear from quests. I have macro that destroys soulstone once my last bag is filled. Ofc I'm stil using life tap. I'm always using drain soul lvl 1 - not even learning higher one. My playstyle - pulling 2-4 mobs at once - DoT and run - drain life once it's avaible - getting siphon life as soon as possible is increasing chance to not dying of mass pull. I don't really need improved void walker skills before lvl 40 - taunt is good enought - also my body is tanking other 1-2 mobs while I drain life with fel concentration. Suppresion 2/5 is enought in early game - with Joana's guide I don't have to fight +3lvl mobs (most of time). Nightfall is kinda useless but might sometimes save your life. Leveling up to 30 is a cake - the problems starts at STV - you can't pull 2-4 mobs anymore coz of player enemies - this is why getting soullink asap is important for me. Explained 40-60: Improved drain soul is not good anymore - life tap is way more effective. My void has now 40% bonus damage reducion and my body has additional 30% - this allows me to not die of ambush/eviscerate. I'm missing siphon life now but I have 30% more EHP - also my void has, and he deals more damage (+23%) - which is also increasing threat. Suppression 3/5 because I fight 3+lvl mobs sligtly more often (specially in the dungeons). Stats: stamina > int > everything Stats explained: about 80% damage you do is DoT from CoA/Corruption/Immolate/Siphonlife/Drainlife - DoT spells have low spellpower coeficient. Stamina allows you to lifetap more often and it's increasing your survival ability. The other 20% is void melee hits and shadowbolts (nightfall), deathcoil in later game (every 3 min). Intellect gives you just more total mana so You don't have to tap during every mass pull.
  11. What is this topic about? Oh... "other ppl thoughts". Sorry I said my thoughts. GOSH 1) let's say your tank is full green (fresh lvl 60) and you are doing Strat live, you are in cathedral and you pulled full 6 mob pack - can your tank handle damage output? NOPE. 2) wasting time for drinking before each pull - FUN 3) paladin tanking is fun, he's AOE tanking skills are way better than any other class - you also run oom super quick 4) my mentality of minmaxing is a problem here BUT you have tank that takes A LOT of damage (because you dont have single CC) - he's HP is running low very quick - you have one focused healer. If he run oom your tank dies - if your tank dies most likely your whole team dies (so 3 rets are going to do way more damage and save your tank from dying) 5) healing was far from issue coz you were over-geared... 1) yes i did - there's not a single reason to use "reckadin" - this talent is not going to pop even once during whole dungeon also retri deals more damage than shockadins, 2) ^ this 1) again you are asking "what ppl think about 5-man pala dungeons" but than you say tha you are overgeared - it's obviously you can beat those dungeons with that gear - you could probably do it as 4-man pala with same gear (or even 3-man). 2) im not bashing it's bad but you asked about my "thoughts". 3) show me a dps meter if you are so sure about that 4) you didnt get the sarcasm, don't you? SO AGAIN: you ask ppl about their "thoughts" - that was my thoughts and you bashed 'em. Why the heck do you even ask ppl for anything... -"We beat dungeon as 5 over geared paladin - what do think guys". -"Y... w/e" I smiled - I should change my avatar, didn't know it mean so much for ppl. Maybe I should wear a suit and take a photo - damn that would be SERIOUS avatar. I didn't know there's a forum rule that doesn't allow you to say "paladins were never good tanks back in 2004-2006" (and it's true). Please link it.
  12. Not a single CC, 5 hard mana drinkers, poor tank, poor dps, good single target healing. 1. Why noy 3 retri palas - it's more dps. 2. Why reckoning pala? He gonna be offtank or what? Can't get it... 1. Why do you still run dungeons with full pre-raid gear? 2. Why do you still run dungeon as pvp rank 10 character? You can get better gear from PvP vendors. 3. Shockadin with full D2 and still running dungeons. 4. Damn I hope you had all possible end-game enchants on this gear, flasks, elixirs, wrold buffs and stones from alt-warlocks $*&!^@#&*^@#&*%^@#&*%^& AKA Summoner of Duki. Not sure if sarcasm or... So my point is - YES obviously you can run dungeons with this gear as 5 paladins. Even 5 shadow priests could do it with that gear level. Gosh... PS: waiting for "team 5-druids dungeon builds": they have so many dps specs: starfire spam, wrath spam, claw spam...
  13. Thanks
  14. Yup, it's devided. The main problem about leveling as 2+ players is about "quest require level" - so you have to grind mobs A LOT (which especially sux for low clvl characters). It's also sux coz low level zones on new servers are overpopulated.