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About Calfuron

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    Master Sergeant
  1. @Asura Thank you for your response and all your hard work!
  2. @Darkrasp First, thank you for taking the time to reply in such a professional and in-depth fashion. I understand that you are all volunteers, don't set hard deadlines, and that the server will be done and released when it is ready. I'm fine with all that. What concerns me is your style of project management moving forward to TBC and beyond, as I believe a commitment to having expansions released in a blizzlike time frame was previously mentioned. (Please correct me if this is wrong.) You have set fairly hard deadlines for future expansions, which I'm not sure your laissez faire methods can deliver on. Has there been in discussion how things will work moving forward after release? Asura will continue to have business trips, real life happens, etc. (not to mention all of the developers/testers will be wanting to play as well) Yes, many of the processes and systems being used now will speed up development on future expansions, but will it be enough? My concern is born out of an excitement to relive WoW through each expansion with the same character. Long live Crestfall!
  3. I don't think pure grinding is the way to go. I may be wrong, but I believe a combination of selective questing and grinding is the optimal way to level. The issue with questing at release is competition, but it sounds like you'll play enough to stay ahead of the curve so some questing would be worthwhile. Since you're willing to test things and such, it would be worthwhile to test out some of the quest guide addons available. I think it is also worthwhile to research beforehand what quests you want to complete to get the gear that you need. I like your plan. As a feral druid, you'll be able to add dps without using mana, allowing you to then use your mana solely for healing. And based on @Pvt_8Ball's post, you would want more than 2 people. My thinking with a 3 person group is though that if 3 why not 4? You get a better XP modifier and open up the option to easily run dungeons by just picking up 1 other person. Dungeons aren't the fastest way to level, but some of them can be worth doing if you have the quests and get some decent drops. Plus dungeons help breakup the cycle of questing and grinding.
  4. I haven't seen, read about, or thought up of a great solution to this and I doubt there is one that doesn't involve changing the game. Blizzard inherently made the game imbalanced.
  5. Agree 100% In the past I have also picked up enchanting on an alt to DE stuff for myself or to sell. But in general I wouldn't consider enchanting the best gold-making profession.
  6. I agree, without more information I have no reason to believe that CF won't end up as another Corecraft. But let's hope not. People like to continually point out that CF isn't a business and that they don't owe us anything, which is all true but I think they seriously pre-built hype. When I first came to CF, it felt from the posts and discussions that release (at least a public beta) was only months away. What seemed like a potential Christmas 2016 present slipped to hopefully early 2017 and now it feels like a late 2017 release if we're lucky. I begin to wonder if the developers are perfectionists and underestimated the number of things needed to be done (seems like they are having to fix everything and build it all up from scratch).
  7. Some of the issues mentioned by the OP are more due to teleportation to dungeons/raids, not LFR specifically. I agree that instant teleportation and meeting stones took out most of the travel which was a major RPG element of the game. But I liked the group matching function of LFR, it was much easier than sitting in a capital spamming trade chat for a group and then waiting for an hour to get everyone together. But I agree wholeheartedly that some improvements could be made to LFR. Maybe keep the group matching aspect and then teleport the whole group to the nearest capital city so that they can travel to the dungeon/raid together. In my mind the issue with removing dual spec is that it impacts classes/specs differently. For instance, a raid DPS may be able to get by PvPing and farming with their raid spec where a healer/tank might not be.
  8. You raise an interesting point that never has crossed my mind but in which I agree with. When I think back to retail, there weren't many other games that I played versus now where I have a full Steam library of options to pick from. Meaning, as you said, I'm more likely to stop playing WoW and go to something else. I have to think that some players, new or otherwise, would get turned off from a server with serious ganking issues. At launch I think this is a small issue, but it only grows as time goes on because you'll eventually end up with some bored level 60s. In my experience I'd say that in retail people logged into WoW not just to play but to socialize. Players would be in WoW to chat and do minor things (sometimes for hours), not just to raid and PvP. So if you got ganked, there were probably a few level 60 raiders/PvPers sitting around bored willing to come to your aid. Compared to my experience on private servers where people are more likely to log in for a specific reason and then leave to do something else. The obvious solution is for people that don't enjoy being ganked or corpse camped to just play on a PvE server, which is a viable option on CF but may not be on other servers because of PvP-only, population sizes and/or where your friend are playing. IMO WoW was not designed to have strong, healthy world PvP. If it ever happened it was because of the players and community.
  9. Given the long time it is taking to release vanilla WoW, how do you plan to keep a blizz-like release schedule for future expansions? To clarify, since I imagine you will want to play the WoW that you built as well, why won't WoTLK and future expansions not take many years each to develop? (I leave out TBC since you've already been working on that one)
  10. Isn't there a legal difference from being not-for-profit and profiting off Blizzard's IP? Either way they can try to shutdown the server, but wouldn't openly profiting from it give Blizz more legal recourse to come after you?
  11. What would you like to see in the video(s)? Initially, I'd like to see some of the common game mechanics complained about demonstrated (mob and pet pathing, fear, mob linkage, maybe certain quests that are commonly broken). In a later video I'd love to see some of the scripting for early raid fights. I know they aren't going to announce release date but some more specific indication of their progress would be nice. A percentage completed or even just expected release in Q3. I've pretty much stopped playing WoW waiting for CF at this point, so whether CF comes out in summer or Christmas 2017 is a big difference for me. Why specifically do you want to see these things? To demonstrate the (hopefully) high quality of CF and build hype. Should the videos contain a number of different things or concentrate on one specific element? I think each video should be more focused and then have multiple videos to cover the various things you want to highlight/demonstrate. How long should the video be? Depends on the content. I think 3-5 minutes of gameplay set to background music wouldn't be bad, but if you wanted to narrate it and demonstrate multiple things than 10-20 minutes would probably be more appropriate. Would you prefer the videos to be low-key, technical and minimalist or OMG flashy neon awesomeness? Somewhere in between? I'd like the first few videos to be more low-key and technical and slowly get more flashy as actual release comes closer. I think starting out super flashy with potentially 9 months until release would prematurely build hype that would then dissipate when the actual release came. Lastly, should the video just let the facts speak for themselves or should we compare and contrast with stock MaNGOS servers? Let the facts speak for themselves. I'm sure someone else will do a video comparison, let them them sling mud.
  12. People did it in retail. I don't think it let them skip an area, but they kept their quest log full of completed quests ready to turn in. Trick would be to have quests ready to turn in that minimized travel time.
  13. Hybris had a great answer, but I'll throw in a few of my opinions. Doing dungeons isn't time efficient, but if you have the quests and the group they can be a great way to break-up questing and grinding. If you plan to start at launch and want to keep ahead of the curve, expect to play alot. I imagine there will be people playing at least 24 hours straight on release. Being ahead of the leveling curve is a pain but it opens up options because there is less competition for mobs and quest items. IMO Vanilla required some grinding to fill the gaps left by so few quests. Blizz later added quests to zones to reduce the grinding necessary. My point is that as Hybris said, drop quests will be horrible for you but if you need to grind mobs anyway and there is no other competition, then drop quests may be worth doing. At Elysium launch the starting zone was overcrowded so I found a group and left it around level 3 to farm murlocs (outside Goldshire) til about level 7. Then we picked up the quests at the West garrison. So grouping up early is very viable, especially since it allows you to fight higher level mobs. If you're super serious about getting to max level fast then I'd recommend rolling on a server currently open and practicing. Figure out your route, what quests to do, which mobs to kill and get everyone comfortable in their role and playing together.
  14. Transparency is very important for loot council. LC also allows you to include more factors into loot decisions. Where dkp pretty much just captures attendance, LC allows you to consider attendance, performance, attitude, need, etc. I think that dkp is problematic in vanilla specifically when it comes to weapons because they drop so rarely (at least in MC/BWL as memory serves me). You want to be able to reward your top performers that show up every raid and not that guy that raids sporadically and hordes dkp. I also feel that dkp punishes players that want to get gear to improve their raid performance. The most dkp efficient way to get gear is to sit back and wait for everyone else to get a specific drop and then you can get it for practically free. A slight variation of LC that I've seen included the standard standing LC made up of officers, raid leaders, class leaders, etc but also had 1-2 spots reserved on the LC for rotating members. So there was also someone "not in the club" to be part of the decisions.
  15. I think you answered your own question. I have to imagine that at least some of the original WoW developers had a D&D background.