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About Murok

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    Sergeant Major
  1. I was under the impression that you also include questions from Outstanding's thread. Nevermind, there it is again:
  2. When I started thinking about playing the game I wasn't even close to being aware of something like raids. I'd never played an MMO before (and, to make it complete, after). The reason I started WoW was simply: I wanted to roam the world I learned to love in WCIII. Actually walk into Andorhal, Stratholme or Orgrimmar that I only knew from maps. The mechanics (i. e. PvE raiding or PvP) are completely irrelevant for my basic motivation to play. However, that doesn't mean, that they are no measure of the amount of fun I have playing the game. To clarify this: one reason I prefer TBC is that tanking as a Driud is more fun. Why am I here even before TBC? Because this game is more than mechanics, there's people to play with, too. Also, well I admit it, nostalgia. I would define 'settling disputes' waaaay smaller than 'overall war' where any member of one faction can attack any member of the other faction, anywhere anytime. So, the answer would have to be "No, it isn't".
  3. Then why are you playing a game that was created with PvE in mind and has a flawed PvP system (almost no controversy about that)? There are probably lots of better balanced competitive games out there. That shouldn't bother you, since the lore behind the pixels you are moving does not matter to you. So just laziness, got it. Not judging. I wouldn't want to embarrass myself, because there are way more literate people out there to answer this. But, even if the factions were in a large scale war, is it so implausible to settle all quarrels in the face of greater dangers? (I would assume that all raids are greater dangers than the fighting between Horde and Alliance). Another point: I merely invited you to make your case for this war. I do not say there is complete peace and cooperation, I only doubt that the mere existence of two factions automatically leads to war among them. I mainly refer to the following argument:
  4. Let's see. All the playable peoples of Azeroth joined forces in an effort to start a war alongside the dragons against an enemy. An enemy that is about to prove dangerous to all of them equally. Now this force is breaching the wall that leads to the stronghold of this enemy. He sends forth an army to break the attackers before they can enter. And in this situation you are thinking about what separates the factions to play PvP? To me that only makes sense if you don't give a sh*t about the lore behind the pixels you are commanding. Playing a traitor in RP style may be an explanation for such behaviour. But to be consistent, your ingame character should be dead for good after something like this. P.S. This (as said before pretty boring) topic was discussed in the PvE subforum before. Why do people need their own thread? Is this some ego thing? In general: As long as the PvP'ers cannot convincingly argue that the mere existence of two factions constitutes a war between them and coexistence is impossible, I say that PvE is the norm. And, as others have stated, that was most likely also Blizzard's view on WoW.
  5. From your own words this is a living document. That means it is at every moment in time an image of the staff that is working for the project (in whatever capacity). As soon as Outstanding returns you just edit the list. But for the moment newcomers who want to know who's who see an incorrect list.
  6. You forgot to mention yourself, of all the listed people you are the most visible staff member from an average forum user perspective.
  7. Since I do not know what one line of updates is regarding work/time investment, I didn't get the idea. I usually deal in SI units.
  8. My Druid on retail was the proud owner of a little green dragon. I think they drop off of the bigger ones in Swamp of Sorrows. I had no interest in any other pet.
  9. I get the feeling that we are going to have more ferals on this server than on all retail vanilla servers combined.
  10. World peace? Well, you gotta be consistent. Just being the only country that doesn't use the metric system isn't enough.
  11. That's not entirely true. Questing in Dustwallow Marsh was significantly improved in 2.3.
  12. What technical options are we going to have to make donations and how are you going to discern a donation to the PvE server from a donation to the PvP server?
  13. I guess the Gatherer addon wouldn't have made much sense if nodes had spawned randomly on retail. However, I have no memory of that. Although I asked the original question, a like the idea of random spawns, too. But they shouldn't be completely random. I mean, herbs that grew unter trees or bushes should still grow under trees or bushes. The same applies for example to Liferoot which is supposed to grow on mountain sides / hills.
  14. One of the key features of a totalitarian society is people knowing and feeling they are being watched. (Near) absolute conformity is the result. Whether someone (or rather something) is actually watching or not is completely irrelevant by then.
  15. Tauren and Blood Elves for being the only races to be Druid and Paladin, respectively. So this is a no brainer. Trolls, Orcs and Undead are pretty much on par, mostly depending on the class. I chose males on the first two and about 50/50 male/female on the Rest iirc.