Welcome to Crestfall Gaming

Register now to Crestfall Gaming. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

fruitsalad

Member
  • Content count

    100
  • Joined

  • Last visited

Community Reputation

30 Excellent

About fruitsalad

  • Rank
    Sergeant Major
  1. I sell Greater Fire Protection Potions. Those are always in demand. And the mats are easy farm. Get friendly with Thorium Brotherhood to get Recipe: Transmute Elemental Fire. Farm Heart of Fire and Elemental Fire from Scorching Elementals in Un'Goro Crater. Transmute one Heart of Fire into 3 Elemental Fires . The cooldown is only 10 minutes on that transmute. I can farm the mats for approx. 5 stacks per hour to sell them all for around 60 gold (Kronos 2). The elementals also drop Core of Elements. You can turn 30 in for an Insignia of the Dawn. I usually sell 30 of them for 10 gold.
  2. Ah, nice idea though to use Judgement of Light in a melee heavy group on a mob that is using spells that cause AoE damage. Never thought of that.
  3. Hey, nice writeup. I am missing the use of Seal of Wisdom here though. I never use Seal of Light ever when tanking as my health is being taken care of anyway. Seal/Judgement of Wisdom is essential though to not run out of mana on longer fights and to reduce downtime between fights. Not being able to chain pull in instances because the tank has to drink all the time is a huge pain. Mana management is a big part of successfully tanking as paladin and really shows whether you mastered it or not. And that is simply not possible without the use of Seal of Wisdom. I have to mention though that I never did raid tanking on my paladin so it might not be as relevant in a raid as it is in a 5 man.
  4. I don't think that is true. Battle Stance and Berserker Stance both have a threat modifier of 0.8 whereas Defensive Stance has a threat modifier of 1.3 (or 1.45 if you have 5/5 Defiance). Thunderclap therefore is bad for threat generation because you can only use it in Battle Stance. Even though it has a threat value of 130 (or 104 because of the 0.8 threat modifier). Just throwing a Crystal Charge would do almost 4 times the threat of a Thunderclap. I advise to use it. Even more so if it is affected by the threat modifier Devensive Stance and Defiance gives you. The item does 451 damage on average. If you include the threat modifier of DS/Defiance that is 654 threat on all targets. Pretty nice for an opener I think. But even without it, it is really helpful. Together with Bloodrage, Battleshout and a Rage Potion (the rage gain does AoE threat as well and it gives you rage for your SA/Revenge spam) this should give you more than enough time to tab through your targets and just use SA/Revenge. At least that is how I do it and it works pretty well. If you don't want to farm Crystal Charges and have engineering you can use Dense Dynamite instead. This has the advantage that you can stay in Defensive Stance all the time.
  5. If you are in the instance as healer in my experience nobody will care. The item type does not matter when rolling for an item. It's whether the item is useful for your spec. And in a 5 man you are probably the only healer in your party anyway. Same reason why it's no problem for fury warriors to roll on Truestrike Shoulders for instance. Should you not be the healer in your group but still want to roll on a healing item just ask beforehand.
  6. I remember quite clearly that we also used invisibility potions to get past Captain Kromcrush because we did not have a suit. I did not find video evidence of this but it seems that the ogre suit and the conversation with the guard was not a trigger for spawning the chest. After looking for evidence the only thing I found was an WoWWiki article dating back to October 2006 which is anecdotal at best as well as forum posts and my cloudy memory. I will continue looking for a tribute video where it was done like that. I would not mind it only being able to do it with the placement of the trap and the ogre suit though. It's more fun doing it like that anyway.
  7. Thanks for clearing that up. I'd like the functionality of custom channels to be available. As I can have a channel with my buddies that are on my friends list but neither in my current group or guild. I rarely joined /world though as the spam there always was unbearable.
  8. Isn't /world just an ordinary channel everybody could create and join?
  9. Thanks @Topdps The talent description is rather ambiguous if you are inexperienced with how the mechanics are working exactly. Increases your chance to hit with shadow spells by X% would have been much more clearer. I think I will rarely fight mobs that have a higher level than mine when I'm leveling, so I'll just go with 3 talent points to get my hit chance to 99%. I will use my wand most of the time anyway though it still sucks to miss important stuff like Psychic Scream or Silence. Those I will use when it matters.
  10. The talent Shadow Focus reduces the chance to resist my shadow spells by 2/4/6/8/10%. I have a few questions in order to decide how many points I'd put into this. If my target has 0 shadow resistance how high is the base chance to resist a spell if we both have the same level? How does level difference between me and my target affect base resistance? If my target would partially resist a damaging spell would it take 10% more damage if I have 5 points in Shadow Focus? Are there many mobs around that have a shadow resistance above 0? In your experience is it an issue when leveling as shadow priest?
  11. Then I'd go with Njut's suggestion. Rogue and mage are surely a strong team with all the CC they have available.
  12. Paladin and warrior are a great team as well.
  13. Will Crestfall have a public bug tracker available to read and submit reports to?
  14. I have a similar problem. I want to level an undead shadowpriest because I never really played horde and I really like the class. But I want a dwarf paladin as well because I have always played it. And there is nothing more fun than playing in a group as paladin. Be it healing or tanking dungeons or supporting in PvP. So I will probably go with those two. But I like tanking as warrior as well and really enjoyed my way to level 40 as hunter too. World PvP was just awesome. The mobility and playstyle of druids is a lot of fun as well. And I like the unique abilities of warlocks and the style rogues have. I am sure just about any class has something I really would enjoy but I can't possibly play more than two. Decisions, decisions All I can tell you is that if you really enjoy playing an undead rogue, roll one. Your choice should not depend on the opinion of others. Neither race, class or spec is what is making other players like or hate you. It's how you interact with them.
  15. Just get the native OS X version of the client. There is no need to use Wine or Bootcamp to run it. That way you don't need to install anything. Just unzip it, edit realmlist.wtf and run WoW.app. I am using it and it runs fine aside from the boat bug (but there are workarounds for it). There is a thread with a link to a torrent on reddit: Clean torrent for the vanilla mac client