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Found 8 results

  1. So, as a small tidbit tossed to the ravenous community, I've got the go-ahead to do a fishing blog on the beta testing I will be doing on the beta test realm over the next few weeks. Fishing is about the only subject I know that compares with the class testers, even then, I've had to be trained on understanding the DB tables and data I have access to. Also, I've never done Beta testing before and I imagine I'll have a steep learning curve. But it will be amusing for you to see me make mistakes and assumptions and I'm fine with that. So what happens next? First I need to get my invite to the test realm. There is no fixed date on this but we'll assume some stage in April. Second, once I'm in I'll update this section of the blog and post a bump to highlight it. Third, I'll continue to give updates on a regular basis to show you what I've encountered, bugs that I've come across (may need permission for some of these to be highlighted) and keep a track on the amount of time it takes to do a full test. I'll achieve this by editing the thread and bumping it with the update. At the moment the intention is to go through the immersive element of testing by replicating what the players will go through, namely: Test skill-ups 1-300 ensuring that progress is linear depending on your skill level. Test for getaways to ensure they are consistent Test expert and artisan book and quest hub Test skill rating is correct for % catches related to skill level Test every, and I mean every, fishing location to ensure they reflect the correct zone and DB profile Test all associated non-fishing, fishing stuff (quests, items, recipes etc) Double check all valuable fish and associated drop points Update in lovely yellow, well not quite. It would drive you mad especially if you're looking at this on your mobile phone. So back to normal. I've submitted 22 bug reports into the tracker. Of these, 15 relate specifically to fishing, three are related (like missing text from fishing NPC's) and four are random encounters on my travels. Of the 22 bug reports, 2 have been resolved, 9 have been confirmed, 3 have been assigned and the balance still await picking up. Lest you feel this is slow and shoddy work, it's important to point out that the only major bug was resolved in the last push. All the others are classified as minor such as DB issues. People who hate fishing would love fishing on the Beta test realm at the moment. First, casting time is only 20 seconds (that's a TBC legacy issue, it was reduced from patch 2.1). Second, you are guaranteed a catch - the 5% rule where there is no bite is not in effect - at a maximum of 5 seconds per catch. Third, even a getaway (based on your skill and the area) gets you a skill-up. In short, fishing in Crestfall is a breeze. Anyone can get to 300 in a couple of hours. So my job is to ensure that we reverse this to being the complete pain in the arse that it always was. And so this the difference with other servers, the usual bugs aren't there, and ones that work well in other realms don't work here. Hence Beta testing. All of the bugs reported are very easy to fix, because the people who fix them created all this from the start. As a bonus, generally, bug fixes don't tend to create a multitude of other bugs because the devs know what the potential impact will be. The work is long and onerous. For example, the fishing DB is divided by type (inland and coastal) and then by group (of which there is 6). But there is an additional 10 zones on top of that. In group 1 inland along there are 29 separate areas to be checked, all of which should have the same DB in it, but don't. The most common area is perfect except that it contains raw bristle whisker catfish, which should only be found in Group 2. In addition, Bloated Brilliant Smallfish didn't show up at all, and an investigation showed that it was down as the wrong reference number. How did we verify this? We did 500 casts in Crystal Lake, that's how. When we went down to road into Elwynn Forest we should be seeing the same DB, but we're not. We did 250 casts here and the DB error was that our raw bristle whisker catfish was showing up at 18.4%. There should of course be none. All the other testing in that area is working off the same DB as Crystal Lake, so we know after 100+ casts where the issues will be. Hence the chore that is Beta testing. Let's look at some other issues I found... Here we find that we can't loot items from pools.... Here we find that bobbers that are not collected remain in the game even after log off. And here we find that Aquadynamic Fish Attractors while having the correct tool tip of 5 minutes actually last for 30 when applied This is the holistic and immersive part of testing. No point in just being random and doing the bare minimum of making it functional. In Crestfall, we test everything...and then retest it again. If you think this is beyond the call of duty as it's only fishing, you should see the theorycrafting that goes on all night trying to resolve far more important and mathematical challenges. Easter is coming and I sure intend to spend a lot of it testing the bejaysus out of the other fishing groups. Right, just to finish off this review for the sake of completeness. All the above bugs were resolved in double-quick time by Asura/Darkrasp bar the permanent bobbers one. There is an addition problem which is the # of catches required to skill-up is pretty random numbers wise, although there is a linear curve in place. So that's pretty much it. Bugs that are reported get assigned and fixed in pretty good order. Thanks for reading!
  2. I'm looking for someone who would be interesting in assisting with some beta testing. Disclaimer: You will not be getting beta access from this. I'm looking for someone who would be willing to do some very boring, very important spreadsheet work that would help me with some testing as we ramp up towards launch. This'll be time intensive (which is why I haven't done it yet myself), would not get you beta access, and beyond a shout out and a thumbs up from the staff comes with no benefits of any kind, other than helping to make the server better when it launches later this year. If you're the kind of masochist who thinks they would enjoy this sort of thing, either PM me or drop a note here. I'll then approach the likeliest candidate from those interested, if anyone is. As a heads up, I'll only pick someone who has been around for a while and I generally deem as active and trustworthy within the project, for the obvious safety precaution reasons.
  3. Greets, So apart from the new FAQ being updated we have another snippet of news. Asura has been working on a pretty major core/bugs fix over the last few weeks and that has restricted the amount of work the beta testers have been able to do. As you know with Darkrasp's update, we recruited a large batch of beta testers recently which will increase the class testers and bring our current active pool to 40+ This includes the people who fix things of course. 80+ bug fixes were pushed through the test realm today and at this stage, a small army are currently working on the beta realm trying to break things. The next few weeks are going to be very, very busy indeed, and we expect an upsurge in progress as promised. In short, keep the faith we're getting there.
  4. So @Darkrasp said something pretty spot on. And these days, it feels a bit like not so much is happening – even though the opposite is probably true. The thing that kept me most engaged was Darkrasp's weekly update. For me, those consistent communications make Darkrasp the face of Crestfall. And with him only posting those half as often now, that's half a face. And half a face is scary as fuck. So Crestfall dudes, – staff? – I know you're all neck deep in code and all that. So if not an increase in written communications, then maybe something simple like a progress bar? We're WoW players… we love that shit. Asura once mentioned you guys were talking about posting some metadata about individual commits, but something like a simple progress bar for a milestone could be awesome! For example, this GitHub API call for a Kubernetes milestone's metadata maps easily to progress visualization. So it's really easy to do (if you happen to be using a service like that) and doesn't concern you with things like exposing all your very-serious-business-trade-secrets! Maybe a cron job that generates a static page for your Cloudflare CDN from time to time or something like that… So hey, buddy, what do you think? (P.S. I could lend a couple hours to help implement if you want.)
  5. So this is just a suggestion. @Elicas has already made a few threads in the hybrid forums for people to do research on commonly found class bugs on other realms. What I am suggesting is that we expand upon this for the Beta testers at the end of December. We know that the first Beta testers will be recruited to test their chosen specialist class back and forwards for realm server tests, the inference being that they have the knowledge and the time to ensure the class is as close to retail vanilla as feasible. What I feel would be a good idea is that the class leader posts on the class forum with a ''to do'' template and asks for volunteers. Now this won't mean CF realm testing but it could mean (for example) going on to another private server and spamming windfury totem and observing effects in the combat logs. Then repeat the process on other servers. It might mean trawling through wayback machine and digging up articles on sentry totem for example. It could mean trying to find chain heal mechanics on vanilla retail videos. Basically, by helping the class leader get their facts right you are ensuring you get the closest possible experience to retail. I don't see the harm in doing this, I see only positives. Amongst getting the functionality right the other benefits could be to speed up the closed Beta process, as well as increasing your rep with the staff and therefore potentially increasing your chances of getting into Beta at a later stage. However, as each class leader is likely to operate under their own modus operandi, I think its only fair that they, and they alone, put the request in for assistance should they wish to do so.
  6. The Gates of Closed Beta

    First wave of approved closed beta applicants get access.
  7. Hi, just started following Crestfall and really interested in helping with testing. Does anyone have any information on how to sign up?
  8. So one suggestion I would have for players who are interested in realm testing and bug detection is this... There are quite a lot of private servers around, most of whom can be located in reddit forums such as: https://www.reddit.com/r/vanillawowservers/ If people are interested they could join these servers and specialise in a certain area. So for example, I'm currently playing on 243 Vanilla which is a 2.43 vanilla hybrid based in Oceania. I'm leveling up in Mulgore and will travel to Barrens and so forth. By the time Crestfall is released I'll be 60 kek. But I should be 30-40 when play testing begins. 243 Vanilla is PvE and very, very quiet. Already I've noticed some bugs in terms of 'falling' mobs and mobs that are spaced together resulting in adds for low level quests. All this is good practice when Beta testing begins because you will have familiarised yourself with the areas/quests/mobs etc on the basis of known bugs on that realm. No doubt you will find none at all with the high expectations we have with Crestfall, but you never know Either way, should you wish to volunteer for play-testing you can say that you have specialised in say, leveling a Druid horde side up to L40 and have used the last few months to check for bugs etc. It's a suggestion, that's all, but it will also give you a flavour of what's out there, good and bad