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Found 5 results

  1. So, as a small tidbit tossed to the ravenous community, I've got the go-ahead to do a fishing blog on the beta testing I will be doing on the beta test realm over the next few weeks. Fishing is about the only subject I know that compares with the class testers, even then, I've had to be trained on understanding the DB tables and data I have access to. Also, I've never done Beta testing before and I imagine I'll have a steep learning curve. But it will be amusing for you to see me make mistakes and assumptions and I'm fine with that. So what happens next? First I need to get my invite to the test realm. There is no fixed date on this but we'll assume some stage in April. Second, once I'm in I'll update this section of the blog and post a bump to highlight it. Third, I'll continue to give updates on a regular basis to show you what I've encountered, bugs that I've come across (may need permission for some of these to be highlighted) and keep a track on the amount of time it takes to do a full test. I'll achieve this by editing the thread and bumping it with the update. At the moment the intention is to go through the immersive element of testing by replicating what the players will go through, namely: Test skill-ups 1-300 ensuring that progress is linear depending on your skill level. Test for getaways to ensure they are consistent Test expert and artisan book and quest hub Test skill rating is correct for % catches related to skill level Test every, and I mean every, fishing location to ensure they reflect the correct zone and DB profile Test all associated non-fishing, fishing stuff (quests, items, recipes etc) Double check all valuable fish and associated drop points Update in lovely yellow, well not quite. It would drive you mad especially if you're looking at this on your mobile phone. So back to normal. I've submitted 22 bug reports into the tracker. Of these, 15 relate specifically to fishing, three are related (like missing text from fishing NPC's) and four are random encounters on my travels. Of the 22 bug reports, 2 have been resolved, 9 have been confirmed, 3 have been assigned and the balance still await picking up. Lest you feel this is slow and shoddy work, it's important to point out that the only major bug was resolved in the last push. All the others are classified as minor such as DB issues. People who hate fishing would love fishing on the Beta test realm at the moment. First, casting time is only 20 seconds (that's a TBC legacy issue, it was reduced from patch 2.1). Second, you are guaranteed a catch - the 5% rule where there is no bite is not in effect - at a maximum of 5 seconds per catch. Third, even a getaway (based on your skill and the area) gets you a skill-up. In short, fishing in Crestfall is a breeze. Anyone can get to 300 in a couple of hours. So my job is to ensure that we reverse this to being the complete pain in the arse that it always was. And so this the difference with other servers, the usual bugs aren't there, and ones that work well in other realms don't work here. Hence Beta testing. All of the bugs reported are very easy to fix, because the people who fix them created all this from the start. As a bonus, generally, bug fixes don't tend to create a multitude of other bugs because the devs know what the potential impact will be. The work is long and onerous. For example, the fishing DB is divided by type (inland and coastal) and then by group (of which there is 6). But there is an additional 10 zones on top of that. In group 1 inland along there are 29 separate areas to be checked, all of which should have the same DB in it, but don't. The most common area is perfect except that it contains raw bristle whisker catfish, which should only be found in Group 2. In addition, Bloated Brilliant Smallfish didn't show up at all, and an investigation showed that it was down as the wrong reference number. How did we verify this? We did 500 casts in Crystal Lake, that's how. When we went down to road into Elwynn Forest we should be seeing the same DB, but we're not. We did 250 casts here and the DB error was that our raw bristle whisker catfish was showing up at 18.4%. There should of course be none. All the other testing in that area is working off the same DB as Crystal Lake, so we know after 100+ casts where the issues will be. Hence the chore that is Beta testing. Let's look at some other issues I found... Here we find that we can't loot items from pools.... Here we find that bobbers that are not collected remain in the game even after log off. And here we find that Aquadynamic Fish Attractors while having the correct tool tip of 5 minutes actually last for 30 when applied This is the holistic and immersive part of testing. No point in just being random and doing the bare minimum of making it functional. In Crestfall, we test everything...and then retest it again. If you think this is beyond the call of duty as it's only fishing, you should see the theorycrafting that goes on all night trying to resolve far more important and mathematical challenges. Easter is coming and I sure intend to spend a lot of it testing the bejaysus out of the other fishing groups. Right, just to finish off this review for the sake of completeness. All the above bugs were resolved in double-quick time by Asura/Darkrasp bar the permanent bobbers one. There is an addition problem which is the # of catches required to skill-up is pretty random numbers wise, although there is a linear curve in place. So that's pretty much it. Bugs that are reported get assigned and fixed in pretty good order. Thanks for reading!
  2. Greets, So apart from the new FAQ being updated we have another snippet of news. Asura has been working on a pretty major core/bugs fix over the last few weeks and that has restricted the amount of work the beta testers have been able to do. As you know with Darkrasp's update, we recruited a large batch of beta testers recently which will increase the class testers and bring our current active pool to 40+ This includes the people who fix things of course. 80+ bug fixes were pushed through the test realm today and at this stage, a small army are currently working on the beta realm trying to break things. The next few weeks are going to be very, very busy indeed, and we expect an upsurge in progress as promised. In short, keep the faith we're getting there.
  3. So this is just a suggestion. @Elicas has already made a few threads in the hybrid forums for people to do research on commonly found class bugs on other realms. What I am suggesting is that we expand upon this for the Beta testers at the end of December. We know that the first Beta testers will be recruited to test their chosen specialist class back and forwards for realm server tests, the inference being that they have the knowledge and the time to ensure the class is as close to retail vanilla as feasible. What I feel would be a good idea is that the class leader posts on the class forum with a ''to do'' template and asks for volunteers. Now this won't mean CF realm testing but it could mean (for example) going on to another private server and spamming windfury totem and observing effects in the combat logs. Then repeat the process on other servers. It might mean trawling through wayback machine and digging up articles on sentry totem for example. It could mean trying to find chain heal mechanics on vanilla retail videos. Basically, by helping the class leader get their facts right you are ensuring you get the closest possible experience to retail. I don't see the harm in doing this, I see only positives. Amongst getting the functionality right the other benefits could be to speed up the closed Beta process, as well as increasing your rep with the staff and therefore potentially increasing your chances of getting into Beta at a later stage. However, as each class leader is likely to operate under their own modus operandi, I think its only fair that they, and they alone, put the request in for assistance should they wish to do so.
  4. Greets. So this topic came about from a number of conversations I had with other forum members, sometimes here, sometimes in Discord. I won't mention any names owing to the fact that I don't want them to be guilty by association, but happy to credit/debit as required. This is a reasonably serious topic. It's about what the community feels constitutes Crestfall becoming a success story. There's no one answer, there are many. Also, success is likely to be based on a number of different components, not just one. For that reason we have a multiple choice poll. I was doing some experimentation today on that on the basis, but my limited understanding of private servers will ensure I may miss some important topic. So, if you don't see something that you consider critically important to the success of CF, just drop a post below and I'll add it if deserves inclusion. Just remember not to actually vote until I amend it. __________________________________________________________________________________________________________________________________________________ POPULATION There's been quite a debate about the population on Crestfall, mostly in connection with population caps. Both revolve around each other. Clearly, for a server to be successful a reasonable population is critical. You really need ~1000 people online on a consistent level to constitute a popular server. This is currently the case with K2 and Elysium. The pop cap at present is seen to be 5000-5500 with 3000-3500 seen as being ''Blizzlike''. High populations mean a number of good and bad things. On the positive side, high populations ensure community, PvP, instances, elite quests, the economy and at a later stage, raids, are functional and successful. On the negative side, too high a population can lead to lag, log on issues, contention on quests/mobs/items and gathering resources. It seems that CF will prevent most of these by clustering and dynamic spawn rates, but the potential for issues are still there. Now everyone wants a healthy population, so from my viewpoint if you take this as a priority, it's because you prefer Nostalrius-type numbers. So by picking population you are saying that 5000 should be the minimum we aim for on the realm at any one time, and more is preferable. RAID FUNCTIONALITY So we all now that raid progression is linear in terms of difficulty. Therefore Molton Core for example is pretty easy for 1.12 talented, equipped and specced toons as MC was never retroactively fixed to take into account these changes. As we move to BWL, ZG, AQ and Naxx, the difficulties increase but not to the point that will cause huge problems for high end raiders with their knowledge, skill sets and min/maxing. But that's just it, these elite guilds want a challenge, they don't expect to be constantly wiping and failing but they do want to see bosses put up a big fight so they can have some fun. This seems perfectly reasonable to me. In addition, on other servers the scripting and functionality of the bosses including loot drops goes from the appalling to the laughable. For Crestfall to be successful therefore, it needs to find some balance in remaining ''Blizzlike'' and yet provide this challenge. Therefore, changes are proposed in tweaking how bosses function so to maintain the element of surprise and thus provide a challenge rather than taking the easy option of just doubling the hit points. Critically, elite raiders are small in number but large in impact. If the top tier guilds think CF instances and raids are well scripted and challenging, it will be worth its weight in gold in relation to good publicity. For scrubs like me that would like to do part-time raiding, having functional and well-scripted raids is also important. This is a self-evident priority, but there are those that don't particularly care about end-content and may just give this option a miss PVP What do I know about PvP? Not a lot. But there are times that you just want to get to know your toon/class much better and play under demanding and stressful conditions, so I understand the situation only too well. For the record, I like AB and AV. I would love to play the original and best AV. For die-hards, playing real AV and world PVP may be the only reason why you want to play on Crestfall. Unless there is cross-BG's you're unlikely to see me. If we do have cross-BG's then I'll hire myself out as a decoy as I know you all want my head on your mantelpiece. So if functional PvP is your priority vote here. PATHING When I was in Nostalrius even a scrub like me saw a lot of bugs, most of these involved pathing for mobs in caves. In nearly every starter zone, there is a cave system where you have to enter to kill x mobs or an x elite boss etc. This is designed by Blizz to challenge your skillsets as you need to be aware of aggro radius, mob respawns , mana/regen etc etc. Not a huge challenge of course but if the mobs don't path correctly you may find yourself in constant combat, or have mobs which pulse other mobs through roofs or all sorts of unwarranted actions. On the reverse side, correct pathing of pets is also an issue for Warlocks and Hunters if their pets exhibit the same issues. You could end up aggroing an entire cave system if your pet doesn't path correctly. This is a absolute MaNGOS issue, so if CF can get this right from the get-go it positively reinforces the perspective that this is an original, new and fresh emulator, better than all the rest. If pathing is an issue for you, it's because you want CF to show how much better it is than MaNGOS or because you play a class that required this as a bottom line. ECONOMY This is actually a very complex subject. A functioning economy is based on so many different factors I don't know where to begin. But for example, it includes putting in preventative measures against Devilsaur/Black Lotus cartels, banning of Chinese accounts, modifying bosses in DM to prevent solo farming and so forth. The developers have ensured that the worst proponents for exploits in Nostalrius have been recruited to play test the server to ensure that all the old tricks don't count here. This should make the servers fair for all. What you put in you should get out. If a functioning, fair economy is important for you, tick this box. BUG FIXING, FEEDBACK, CM's So we all know the issues with MaNGOS servers because we've all seen this issues before, right? So CF will do away with these issues as it's a completely different core, right? Key thing here, as some wise people pointed out is that CF is likely to have its own unique issues. At server launch, things will not go smoothly. It's the way of things. Even after open Beta and PTR when the realms go live with the population demands, we will find that there are issues unforeseen by the developers and the realm testers. This is perfectly normal. What's critical therefore is how quickly the devs respond to these issues. Encouragingly, because the devs have developed their own core and not copy/pasted it from somewhere else, they can identify the issues and resolve them very quickly based on anecdotal conversations. What's critical therefore, is how this works on live realms. Does CF have the staff and expertise in place to deal with multiple bug fixing played out under reddit conditions? The first month of this server will determine it's lifespan and success. As Roy Keane said 'Fail to prepare, prepare to fail'. If you see community response and bug fixing as a priority, tick this box. PTE Which stands for 'Progression Through Expansion' or in other words, after 16-18 months we get catapulted into The Burning Crusade either by choice (PvP) or by default (PvE). This in private server realms has never happened before and I think this is the very large Ace card the devs have burning in their back pocket. Let me put this into perspective for you.....to be truly Blizzlike you have to have PTE. We all went through this process in retail so why not do it in CF? Doing this potentially prolongs our involvement to multiple of years. 16-18 months to TBC, 16-18 months to WotLK and then if you have any sense you would stop right there but hey, sense can be in short demand. Just imagine this, the same players, the same friends/enemies/guilds, together for a decade or so. It's awesome, and it's awesome for this server only. Vote for the awesome. COMMUNITY Does exactly what it says on the can. Mostly on these forums. Enough said. Proud of being Crestfallen? Vote here.... JUST ABOUT EVERYTHING So this is for the scrubs like me. On Nost, I could forgive the pathing in caves. I could forgive the DC on the boat to Feathermoon Isle. I could forgive the fact that you would end up 30' above the flightmaster on landing. What I couldn't forgive is that the fishing bobber wasn't working on 35% of the catches meaning you had to guess when the bobber worked. People like me are 'generalists'. It means that we are happy to work in buggy environments but certain things drive us over the edge. So it's that lack of testing that makes the difference between a great server and an also-ran. I talk about the weather in vanilla and people just don't get it. For people like me, having functional weather and fish bobbing is what will make this a proper emulator. But I can understand if others go meh. ____________________________________________________________________________________________________________________________________________ So go ahead and vote. Please be kind so that I can rewind the voting topics if you feel it doesn't include your own priorities
  5. So one suggestion I would have for players who are interested in realm testing and bug detection is this... There are quite a lot of private servers around, most of whom can be located in reddit forums such as: https://www.reddit.com/r/vanillawowservers/ If people are interested they could join these servers and specialise in a certain area. So for example, I'm currently playing on 243 Vanilla which is a 2.43 vanilla hybrid based in Oceania. I'm leveling up in Mulgore and will travel to Barrens and so forth. By the time Crestfall is released I'll be 60 kek. But I should be 30-40 when play testing begins. 243 Vanilla is PvE and very, very quiet. Already I've noticed some bugs in terms of 'falling' mobs and mobs that are spaced together resulting in adds for low level quests. All this is good practice when Beta testing begins because you will have familiarised yourself with the areas/quests/mobs etc on the basis of known bugs on that realm. No doubt you will find none at all with the high expectations we have with Crestfall, but you never know Either way, should you wish to volunteer for play-testing you can say that you have specialised in say, leveling a Druid horde side up to L40 and have used the last few months to check for bugs etc. It's a suggestion, that's all, but it will also give you a flavour of what's out there, good and bad