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Search the Community: Showing results for tags 'casual'.
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Hey everyone, Just wanted to post on here that I will most likely be making a casual raiding/pvp guild based in US Eastern timezone. Thought it would be a good idea to go ahead and see if I can generate/gauge interest. Play whatever you want, we're here to have fun. Feel free to ask any questions.
It *might* appear to be a little presumptuous of me to start a thread on future guilds that will not be active realm wise for a good few months, but as most of us know, a good guild is as rare as hens teeth. Most of us will have been in crap, mediocre, average, good and excellent guilds. We can usually define what made them good, bad or indifferent. The purpose of this thread therefore, is to focus peoples' minds on the process that is required to set the good and excellent ones up. On the assumption that we have two realms to begin with, PvE and PvP, we can define guilds roughly into the following categories: Raiding Guilds - I've never been part of a vanilla raiding guild. Biggest was about 25-30 full core members and we mostly did Karazhan. But plain 'ol vanilla needs lots of players with end raiding comprising of 40 member groups, and the further you go, the more hard-core they need to be. Therefore these will represent the biggest guilds on either server, with a plethora of additional members that are more casual raiders or just like the cachet of being in a hardcore guild. These guilds typically have well-run websites/forums and strict rules on VoIP, macros, add-ons, UI interface, loot rules, behaviour guidelines. They usually require enormous resources in disposable items like potions, food, oils which are resourced in-guild or through the AH. Typically, the professionalism in running these guilds requires an excellent management team, and the fact that all these (people) resources are hard to come by makes these guilds, and their potential fall-outs an all-consuming affair. I don't see much difference between Raiding Guilds on PvP and PvE bar the spectacular fireworks that break out on the PvP servers when two such guilds just happen to arrive at the same instance at the same time. Funny for some.... PvP Guilds - Again, something I don't have a lot of experience in, but not that difficult to understand. For PvP guilds to focus is very much on world PvP and battlegrounds. Quite a few of them will specialise in twinking with high level toons giving run throughs for lower level toons to enable boss loot acquisition. A large membership base is not essential but can be required in battlegrounds like Alterac Valley and also in world PvP. Having a website and a forum would not be considered essential as most of requirements can be catered online. Still, having a common VoIP and add-on pool as well as a hub to coordinate and encourage members to communicate and cooperate can make social media essential. Leveling Guilds - I find these guilds to be pretty unworkable unless you have an end gameplan. In theory, having lots of friendly players level together to get through elite or gathering quests seems a no-brainer. It also allows people to get to know each other and there style of playing pretty quickly over multiple levels. It makes instances a breeze in getting the numbers together. Over time high level toons can end up escorting low level ones to get through instances and tough elite quests and assist on power-leveling. They tend to be pretty big and pretty casual with a high-turnover rate. The issue I have with these guilds is what happens when people have finished leveling up all the toons they are prepared to commit to? Getting to L60 vanilla is very much like hitting a wall. Unless you have a plan you can get bored and restless pretty quickly. Having a good guild with a plan helps as it gives a sense of purpose. So what has happened in the past is that a leveling guild will transform to a raiding guild over a period of time, and sometimes this can make a very good guild indeed as the relationships and understanding is already there. Social Guilds - Just as it says, these guilds are there, particularly in vanilla as it such a long, hard slog, to keep people sane when they are hunting for that last article needed to complete a quest, or grinding for Felcloth, or killing their 1256th Bloodsail Buccaneer for a Hyacinth Macaw. You need a fun guild with people on at different times, with different personalities and by God, a sense of humour, irony and sarcasm to make the whole thing bearable and fun. Social guilds can be run as professionally as raiding guilds or as loose and fast as leveling guilds. It doesn't really matter. Of all the guilds, I think social ones best represent the entire community playing this game as well....a game. Social guilds can raid and pvp like any other guild but don't take themselves too seriously. RL Guilds - In this we usually have a bunch of real life friends who use WoW as an extension of their friendships. This is particularly pertinent if like me, the friends you grew up with playing WoW can now be found in other countries. Typically a social guild and with small numbers, they tend to level multiple characters and all the max/min match depending on any instance they do. Speaking from experience, RL guilds can slot into larger guilds for the big raids but with the qualification that they have usually picked up a lot of bad habits along the way. All of the above - Of course there are lots of guilds that are hybrids of the above, or that evolve or regress as time and members dictate. There are no hard and fast rules. So going back on topic, it occurs to me that it might be a good time for people to start thinking about what kind of guild we want to be in on the Crestfall realms, rather than making that decision when they start playing. Time is money, friend. As this may be the nth time you've leveled and after Nost/Kronus the romance is wearing thin, maybe we all need a plan on what we role up, what we do in the guild, and how we maximise the time spent. It is all about the journey, but that journey has been done so many times. So I would invite those of you interested in forming and running a guild, no matter what flavour, to come forward over the next few months and put your pitch in. Would it not be a good thing is we had a couple of months put in to a website, a forum, a members list and a plan?