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Search the Community: Showing results for tags 'core mechanics'.

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  1. Greetings. Firstly, this post is mostly directed @Darkrasp , since the extra strikes system I'm referencing is from his May 29th dev blog http://forums.crestfall-gaming.com/index.php?/topic/2176-darkrasps-blog-5292017/ I'd just like to preface this by saying, I'm a fan of the system overall, it strikes a good middle ground between known data points, as well as just making good logic. Anyway, allow me to quote the system: The issue is how HoJ in this example gets ignored permanently in this chain, even though it never granted any extra strikes (see how the "forth swing" procs it, but it is still being ignored), it doesn't make sense mathematically, and causes diminishing returns if someone stacks more than one extra strikes effect. To get my point across clearly, I'll use an extreme example, imagine you have 1 item the has 100% chance on hit to grant an addition attack, ok great, you get 2 swings per attack in total, now imagine you get another item with the same affect, so you have 2 items, both grant a 100% chance on hit to grant an addition attack, this is where the flaw kicks in, you will still only get 2 swings per attack. The reason for this is because both effects procced from the first attack, making one get ignored permanently, the first bonus strike procs the other effect, but it gets ignored because it was ignored earlier. I propose that the ignored permanently logic be removed (not all of it, just the part I discussed), with it remove, the DPS gains from stacking extra strike affect wont have diminishing returns, but at the same time, wont get exponentially stronger. With the previously mentioned logic removed, each extra strikes effect will scale in a manner that is fair and logical, which is what I feel the original system aims at. To be clear, proc effects should still be ignored permanently if they've already procced and granted a bonus strike. With my suggestion in place, the system would look like this instead (altered lines in bold): I hope you understand what I'm getting at, I explained it better in my head yesterday, but now I've come to write it, my brain has just gone blank. And to make is absolutely clear, I'm not talking about double procs (like windfury>HOJ>windfury), if you think I am, you've miss-understood what I'm getting at, I am in no way advocating that double procs, or endless proc chains be a thing. Finally, I just want to credit Cleavis_BIS from Discord for pointing it out. Thanks.