Welcome to Crestfall Gaming

Register now to Crestfall Gaming. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'raid'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Crestfall Gaming
    • News & Announcements
    • Developer's Corner
    • Rules & Guidelines
    • Feedback & Suggestions
    • Technical & Support
  • Community
    • Newcomers & Introductions
    • General Discussion
    • Off-Topic
    • Guides & Tutorials
    • User Interfaces & AddOns
    • Media & Streams
    • Classes & Mechanics
  • Kul Tiras PvP
    • Realm Discussion
    • Guilds & Recruitment
    • Dungeons & Raids
    • Battlegrounds & World PvP
    • Market & Trading
  • Zul'Dare PvE
    • Realm Discussion
    • Guilds & Recruitment
    • Dungeons & Raids
    • Battlegrounds & World PvP
    • Market & Trading


  • Community Calendar

Found 7 results

  1. Classic-EPGP https://github.com/Alumian/CEPGP Please do not redistribute this addon. Supply a link to the github page instead. An addon designed to handle your guild's EPGP standings by storing the respective values in your Officer Notes. The addon also handles loot moderation which you must be the master looter to utilise. For this addon to work, you must be able to at the very least view Officer Notes. To adjust EP and GP values you must be able to edit Officer Notes. The addon will require dedicated usage of your Officer Notes. This addon will overwrite anything you manually put in your Officer Notes (except manual EPGP adjustments) The addon is mostly GUI based and the frame is designed to only appear automatically on raid bosses from Molten Core, Onyxia's Lair and World Bosses all the way up to Naxxramas. Features: Using the GP formula (sourced from http://www.epgpweb.com/help/gearpoints), the addon automatically calculates an accurate GP value for each item that drops. (Disclaimer: The formula requires item level to be supplied and as such, only items that drop regularly in the raid environment will automatically calculate GP (e.g. epic items that can be found on a boss/trash mob loot table)). Please note, the weights for each item slot have been adjusted from the standard formula (initially to suit my own guild's needs). I plan to add an option to modify these weights from the options menu in the near future. The CEPGP window will automatically show when one of these items is found, however it can still be used for any item. You will however have to manually set the GP value yourself. Allows loot masters to announce raid drops in an informative display to the raid and lets the raid members respond if they want the item. The addon compiles a list of responses into an easy to read table which can be viewed by the loot master and all raid assists. From the response table, the loot master is able to distribute the item, awarding GP or giving it for free. For each announced item, the loot master may override the default GP value for an item to suit the guild's needs. The addon is highly customisable - You may set whether EP is auto awarded for each boss, and you can set how much EP is awarded. You also have the freedom to modify the GP formula to suit your guild's needs (disclaimer: Only the base coefficient and the tail modifier may be modifed. The general structure of the formula cannot be modified). The addon supports "standby EP" - awarding a percentage (defined by you) of the standard EP which should be given to select guild ranks of the guild per boss kill who are sitting out of the raid. The addon provides a decay function. Functionality: /cepgp show - Shows the CEPGP window /cepgp debug - Enables debug mode /cepgp setdefaultchannel - Changes the default reporting channel. This is set to Guild by default /cepgp version - Allows you to check if each raid member is running the addon - and if so, what version of the addon they are using Note: CEPGP is a context sensitive addon and elements will be visible when they are relevent Any function that involves modifying EPGP standings requires you to be able to edit officer notes to have it available to you. The following commands can be used to get EPGP reports. The player you whisper must be able to at least view officer notes /w player !info - Gets your current EPGP standings /w player !infoguild - Gets your current EPGP standings and PR rank within your guild /w player !inforaid - Gets your current EPGP standings and PR rank within the raid /w player !infoclass - Gets your current EPGP standings and PR rank among your class within the raid Definitions: EP: Effort points. Points gained from what ever criteria. GP: Gear points. Points gained from being awarded gear. PR: Priority. Calculated as EP / GP. Decay: Reduces the EP and GP of every guild member by a given percent. Initial/Minimum GP: The GP that all new guild members start at. This also defines the minimum amount of GP any guild member can have. IMPORTANT - The initial/minimum GP should NEVER be exactly 0. Standby EP: EP awarded to guild members that are not in the raid. Standby EP Percent: The percent of standard EP allocation should awarded to standby members. To install: Download this addon Extract it to ../Interface/AddOns/ Rename the extracted folder from CEPGP-master to CEPGP Note: Automatic retrieval of a recipient's item they currently have in slot when they whisper you !need has been added. This is only possible if the loot master has the item that the recipient is wearing, in their game cache. This is a restriction enforced by the 1.12.1 API. Patch Version: 1.12.1 Build Number: 5875 Author: Alumian
  2. Hello, i'm Tronus and i'm an European guy that want to create and push a good cooperative guild through this Vanilla realm (both PvE, PvP). I've seen that at the moment there aren't active horde guilds in recruiting, so i thought to create my own one and regroup all the disbanded players that want to join "HORDE". So the main objectives that i would to reach are: - create a good cooperative guild group in which one can help each other ( this is a prio for all the group); - create a good raid group (with a flex raid schedule) to try to reach the "First Realm"; - create good and competitive BG/Arena groups with the goal to destroy the "ALLIANCE" and to push the rating; - enjoy the contents and have fun togheter; These are the main objectives that i would try to reach with your help, for any questions about it just send me a message and i'll try to answer you as soon as possible. So ty for reading this post and see you soon in the game. "For the Horde". P.S: as soon as i will see people coming to this "call" a guild forum will be created with the apply section to make a census about the races and classes we would need for the guild. Tronus.
  3. I thought I'd start a thread to discuss downranking spells as a Healing Priest. I'm in no way an expert on this topic as I did a majority of my end game healing in BC and if I remember correctly that was around the time this entire topic became obsolete (or at least was heading that way). I'm personally curious as to some of the thought process behind downranking for certain situations and how a few players who are used to the mechanic get that accomplished. So Downranking is essentially using a lower rank of a spell for mana efficiency or occassionally for a quicker cast (again I don't know if this is particularly applicable in terms of priest spells). If anyone has a better definition of such that would be helpful. Currently I'm using click casting addons whereas in the past I used Healbot. I'm noticing issues with my setup (which might be better suited to ask in an addon thread) where Clique won't properly Downrank. Calling all Vanilla healer pros for advice and help with the particulars of Downranking and how to actually implement those casts.
  4. Hello, my name is Oliver and I'm thinking about creating a Swedish raiding guild who aim to be top 10 on this server. I'm looking for experienced people to take officer spots and help me recruit. I'm a very experienced GM and I've had many sucessful guilds on retail, 250 world at best. We will even have a premade pvp team. Even though we will only raid 2 days a week I require that you bring everything needed to make that 2 days worth, no slacking allowed. Add me on skype for more info, Oliverbyo Regards Oliver
  5. Hey, I'd like to discuss this topic mentioned by Darkrasp in the FAQ and give my own personal tuning as an example. Id love to hear how you others would change the bosses and why you would do so ! Darkrasp said that they wont write new mechanics so its only allowed to change the existing ones in numbers. This is not about IF it should be done or not! As MC is the first raid that is going to be approached I'll give an example of how I would change the bosses inside. Magmadars Cavern (Lucifron / Magmadar) Lucifron + 100% Boss-HP ( Increasing fight length to match improved player-skill/knowledge ) + Impending Doom damage increased from 2000 to 5000 (Making not dispelling punishing -> will likely kill a undergeared player) + Impending Doom Duration increased from 10 to 15 seconds ( Giving more time to dispell ) Magmadar + 100% Boss-HP ( Increasing fight length to match improved player-skill/knowledge ) + Lavabomb-Duration increased to 5 minutes ( It will make them last the whole fight and might lead to the tank needing to relocate the boss ) + Lavabomb-Cooldown set to 20 seconds The Middle Part I (Gehennas / Garr / Geddon ) Gehennas + 100% Boss-HP ( Increasing fight length to match improved player-skill/knowledge) + Rain of Fire radius reduced from 10 to 8 yards (Smaller area due to other buffs to Rain of Fire) + Rain of Fire duration increased from 6 to 30 seconds. + Raid of Fire Cooldown set to 15 second (Having 2 Rains of Fire up at all time) Garr + 100% Boss-HP ( Increasing fight length to match improved player-skill/knowledge) + The Firesworns are no longer banishable (Id like to qoute "Onyxia Wipe Animation" : Many Adds! Handle Them! ) Geddon + 100% Boss-HP ( Increasing fight length to match improved player-skill/knowledge) + Living Bomb Detonation Time reduced from 10 to 8 seconds. ( Quicker reaction needed ) + Living Bomb Cooldown set to 12 seconds. (People need to run out more often) The Middle Part II ( Shazzrah / Sulfuron / Golemagg ) Shazzrah + 100% Boss-HP (Increasing fight length to match improved player-skill/knowledge) + Shazzrahs Curse Damage Modifier increased from 100% to 200%. ( Dispelling is more important ) + Arcane Explosion Radius reduced from 20 to 15 yards. (Making it easier for meeles to outrange if low HP) + Magic Grounding Cooldown reduced to 15 seconds ( Need to purge/dispel magic more often and reliable ) Sulfuron + 50% Boss-HP (Increasing fight length to match improved player-skill/knowledge) + 100% Add-HP ( Making Adds harder to kill and increasing fight length ) + Sulfuron Guard heal spell now heals for 100% HP and has 200 yards range. ( Every Add needs to be kicked properly or kited/LoS very far away ) + Aoe Knockdown range increased to 40 yards. + Aoe Knockdown duration set to 2 seconds. Golemagg + 100% Boss-HP (Increasing fight length to match improved player-skill/knowledge) + Core Ragers Mangle damage increased from 300 to 500 per 2 seconds. ( Offtank/s need more healing ) + Pyroblast impact damage reduced from 2000 to 1000. (Lesser oneshots on low-health targets) + Pyroblast dot damage increased from 200 to 750 per 3 seconds. (More damage over time) + Magma Splash damage per stack reduced from 50 to 30. ( Less Punishment for meeles due to longer fight) The Final Part ( Majordomo Executus & Ragnaros ) Majordomo Executus + 50% Add-HP (Increasing fight length to match improved player-skill/knowledge) + Purple Shield Reflecting damage increased from up to 100 to up to 200 damage. ( Punish bad play ) + White Shield spell reflect chance increased from 50% to 100%. ( Punish bad play ) + Teleport cooldown set to 20 seconds. Ragnaros + 100% Boss-HP (Increasing fight length to match improved player-skill/knowledge) + Time before re-submerge reduced from 90 to 60 seconds. + Elemental Fire damage increased from 4800 to 6000 over 8 seconds. + Hammer of Ragnaros Cooldown set to 20 seconds. + Melt Weapon removed. ( Due to longer fight ) Okay, so this is it. I'm looking forward to your ideas for specific fights or for feedback on my ideas
  6. What are some of your favorite memories from retail vanilla way back in the day. They can be anything from getting some nice items or just fishing with your guild anyhting really. Mine is probably just coming home from school and playing with the long gone rogue 'emelious' who i would quest with for hours and during that time my parents fabreezed the house, so whenever I smell that fabreeze it brings me back to my time with emelious creating characters noodling around in WoW
  7. You may encounter certain situations where you end up discussing rather "Private" things in a public thread with two or more people. This might cause the closing of a thread and/or annoys other community members. We have a solution though! 1. Write a private message to the target person. 2. Discuss the topic which has been mentioned here in whatever way you prefer (Respect the other person though if you will be ignored). 3. Invite your friends, family and favourite haters. But how do you invite further people and convert it into a kind of group chat? -> Well, simply press the "Invite a member" button.