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Found 1 result

  1. I could look this up, but more interested in teasing this out over time. So, being venerable in WoW terminology, I come from an RPG background like D&D et. al. That's like with dice, paper, rule books and miniatures. In those days, you would need 5 people to run a half-way decent session. One would be the DM (referee), then you'd need a fighter (warrior), a priest (priest) and then a choice between a Magic-User (mage), Thief (Rogue) or a mixture between the others if you were Elven/Dwarven. The thing is though, that 4 players was usually seen as an optimum number comprising of tanking/protection, healing and DPS. Considering how much of WoW relies on the sane background. Why did the developers decide on having 5 players in instances and why did the numbers work out so skewed towards DPS? Just curious what you think. Cheers