Welcome to Crestfall Gaming

Register now to Crestfall Gaming. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
Crogge

Crestfall Gaming Alpha Preview

58 posts in this topic

Can we get some footage on the next vídeos trying to jump/blink outside boats at the last minute?

1

Share this post


Link to post
Share on other sites
6 hours ago, Soyoen said:

pet bugs

There's also the pet losing it's name (becoming "Unknown") when zoning in/out of places, and ofc defensive mode acting the same as aggressive mode inside dungeons.

1

Share this post


Link to post
Share on other sites
12 hours ago, Crogge said:

--- We have just reached 1000+ views within less than 6 hours ---

 

5000 reached !

2

Share this post


Link to post
Share on other sites
5 hours ago, Lilaina said:

Do the los exploit fixes mean that quests like "Preserving Knowledge" in Alterac Mountains can't be completed by clicking the quest item through a wall? Because you could do that in vanilla as documented here: http://www.wowhead.com/quest=540/deprecated-preserving-knowledge

Personally, I don't feel like we should replicate some bugs just because they existed on retail. But that's just my opinion, respect to all those who feel like everything that Blizzard give us need to be replicated here, bug or no.

2

Share this post


Link to post
Share on other sites
11 hours ago, Crogge said:

Suggestions for the next video are welcome.

Server overall

- updated pure clustering system

- anticheat system, examples

- multiboxong avoidence

- two game sessions per IP address implementation

 

Mechanics

- npc groups: npc linking each other, npc grouping, npc regroupping when leader is dead, chain aggro, which npc do aggro each other, when pulled, which is no

- npc movement: speed in combat,  possibilites to kite npcs far away, pull one npc from group trick

- npc swimming: pull from/out/through of the water, evade in the water

- npc pets: all cases from the above, but npcs with pets, aggro, evade, pathing, linking with master, dissapering when master is dead, resummoning when pet is dead and master evaded, pet/master behavior when master/pet is in CC, etc etc...

- dynamic spawn points of herbs, ores, chests, quest/game objects which is possible to spawn in different spots.

- warrior/bear rage generation (with considerations from updates)

- LOS and game objects dynamic and static

- npc behavior during escorts

 

Spells

- complex cases with charge: charge being in the water, in the air (falling), with LOS target, with no path to the target, with water between caster and target, charge when target in the water, flying, evaded etc.

- pets: complex pathing, speed, attack/follow when evade, pet behavior in defence stance in case of multiple mobs is attacking master, pet aggro radius and algorithm when auto aggro is active, pet movement when there is no space left of the mster etc

- talents, enchants, buffs from items/set bonuses stacking

- items procs animation

- npc spells solo and in groups: heals, buffs, debuffs, cc

 

I know some of them is hard to demonstrate in the video, just my thoughts, may be something you find interesting to show us.

1

Share this post


Link to post
Share on other sites

Thank you for your suggestions we will try to get as much as possible of the requested content into the next video.

 

@Kamus A lot of spells need some target / distance corrections, but details like these won't be fixed till we are out of the Alpha phase.

@Amanduh We added the song basically in the last minute cause it had a low priority, the audio part will be better next time.

@Lilaina We try to be as Blizzlike as possible but that probably won't include known bugs/exploits which could interfere with regular gameplay.

@Behind Indeed, we are happy to see 5000+ views in less than 12 hours :) Hope that we reach the 10k soonish, keep sharing!

@Zer There is already an old video by Asura which shows basic clustering in action, we can go into further technical details of those functions if there is enough demand for it. All your other points will be discussed for the next script, we obviously can't put all of them into a single video.

 

7

Share this post


Link to post
Share on other sites

Killerduki is bashing on devs on youtube channel saying you are lying and trying to say you intend to start a "pay to win" server etc

0

Share this post


Link to post
Share on other sites
4 minutes ago, Darkrasp said:

He's been on a one-man crusade against us for months.  Similarly there are plenty of other people who seek to put us down at every opportunity.  Our only intention for dealing with this is to continue our work and make the best server we possibly can, letting the results speak for themselves.

In short, haters gonna hate.

good i think thats the best way. And i think you been pretty clear about pay to win (that is not happening). 

I have met him before and don't listen. He whas on kronos and when he whas out argue by the other paladin theorycrafters (and proven wrong) he quit that server

0

Share this post


Link to post
Share on other sites
1 hour ago, Sherekhan said:

good i think thats the best way. And i think you been pretty clear about pay to win (that is not happening). 

I have met him before and don't listen. He whas on kronos and when he whas out argue by the other paladin theorycrafters (and proven wrong) he quit that server

Duki is a tricky one. Bear in mind that he reads these posts forensically and is bound to be reading this now. Ultimately baring a Nost sanctioning of Elysiun I'm afraid his sacred server is heading to extinction owing to population issues, and that's probably what has him so upset and er....focused on dissing Crestfall.  

Our job basically is ti accentuate the positives of Crestfall without appearing to be shills. Not shitposting on other servers is a requisite too.

1

Share this post


Link to post
Share on other sites
7 minutes ago, Outstanding said:

Duki is a tricky one. Bear in mind that he reads these posts forensically and is bound to be reading this now. Ultimately baring a Nost sanctioning of Elysiun I'm afraid his sacred server is heading to extinction owing to population issues, and that's probably what has him so upset and er....focused on dissing Crestfall.  

Our job basically is ti accentuate the positives of Crestfall without appearing to be shills. Not shitposting on other servers is a requisite too.

I totaly agree with you and i dont post in other forums. But i thnk its vierd that a person starts up with helping in paladin section, when devs dont agre starts bashing server. Its same storry as on kronos.

3

Share this post


Link to post
Share on other sites

I think it is amusing how much energy people spend on population details of future and hypothetical servers. Crestfall will have plenty of people playing on it when it launches, perhaps too many. 

It seems like a waste of time to try to interact with every crazy person on the internet who happens by.

0

Share this post


Link to post
Share on other sites
6 hours ago, Darkrasp said:

He's been on a one-man crusade against us for months.  Similarly there are plenty of other people who seek to put us down at every opportunity.  Our only intention for dealing with this is to continue our work and make the best server we possibly can, letting the results speak for themselves.

In short, haters gonna hate.

@Darkrasp... the Crypt Lord portrait... It's... It's gone... why.. why would anyone do such a thing? Now I actually need to pay attention to nicknames when scrolling through topics!

 

Edit: Forgot to add: Showcase the NPC gossip hard as it's a usp

Edited by Soyoen
Edit:
3

Share this post


Link to post
Share on other sites

i can see Asura getting all hyped for showcasing more clustering or anti cheat stuff. thats usually his gig.

 

0

Share this post


Link to post
Share on other sites
17 hours ago, Darkrasp said:

He's been on a one-man crusade against us for months.  Similarly there are plenty of other people who seek to put us down at every opportunity.  Our only intention for dealing with this is to continue our work and make the best server we possibly can, letting the results speak for themselves.

In short, haters gonna hate.

Holy Resistance.
Paladin bugs.
Slav.
Kappa.
#Triggered.

1

Share this post


Link to post
Share on other sites

The slav thing only happened because he was already in one-man-crusade mode over the paladin stuff...otherwise he wouldn't have batted an eyelid like the rest of us.

0

Share this post


Link to post
Share on other sites

Hey guys, i have a question about the Spell "Delay"...

are the timeslots fixed by the server? because this would mostly not change anything in pvp compare to the current systems

here an example:

baaxYTv.png

 

scenario from the video: its the same as in the picture, spell 1 has been casted and spell 2 is the reaction -> both inside timeslot 1 and will be have an effect (double sheep for example)

scenario 1: spell 1 has been casted and the reaction of spell 2 lands in timeslot 2....this will be the most common scenario since we have the human reaction (mine is 280ms - http://www.egopont.com/de/reaktionszeit-test test it yourself!) + server communication (30+ ms?) + computer raction depending on your FPS and your hardware )

scenarion 2: spell 1 has been casted at the end of timeslot 1 and spell 2 was super super fast and still lands in timeslot 2...this also will happen a lot since the timeslots are only 0.4 seconds long

1

Share this post


Link to post
Share on other sites

@Renew

My post on Nostalrius forums (ignore the surrounding "drama") http://forum.nostalrius.org/viewtopic.php?f=30&t=43506&start=280#p313484

and a couple posts below has some information about the underlying principles and a couple videos that show the effects on PvP, which while rare were not rare enough to avoid capture on video.

 

When we were discussing this sometime in the previous month on Crestfall Discord, the consensus we reached was that Blizzard originally implemented batch updates mechanism with a two-fold goal.

Lag tolerance = level the playing field somewhat between people that play at 50ms with people that play at 400ms. This is at a time where baud modem was still a significant chunk of the connections world-wide.

Resource constraints = both server processing power and again lowering the bandwidth needed to send updates to the client.

This lead to some interesting variation in gameplay that was unintended imho but is still part of the vanilla "flavor", and as you will see in my previous link the system was in effect throughout WoW's lifespan until WoD, so not just a Vanilla system.

 

I don't think the gameplay changes revolve about reaction time so much.

It's more that knowing how the underlying system works you can monitor cooldowns and know to spam an ability as an enemy ability comes off cd (ie anticipatory vs reactionary gameplay) in the hopes of hitting that magical 400ms window.

What I mean is using your test for example I'm in the 200ms reaction time, but my key-spam interval is easily half of that (http://www.all8.com/tools/bpm.htm Don't type, spam with 1 or 2 fingers only as you would do with an ability)

 Obviously even then an element of chance is inherent as you've no way to know where in the timeslot both abilities land.

Still with a generous 100ms spam-ability you'll get a distribution of 4/5ths landing in the same timeslot, or in other words if you know when to start spamming, you will hit the window 80% of the time.

Edited by Roadblock
0

Share this post


Link to post
Share on other sites

I really hope you will show ncps group linking (or whatever it's called) in the next video. Cheers!

0

Share this post


Link to post
Share on other sites
32 minutes ago, Roadblock said:

he same timeslot, or in other words if you know when to start spamming, you will hit the window 80% of the time.

sure this is for pve, im talking about pvp where you react to your enemy (double sheep example)

and there you will unlikely have this double sheep scenario :) so this spell delay is not a big deal at all, it adds just more randomness (since you never know where you land in the timeslot)

0

Share this post


Link to post
Share on other sites
14 minutes ago, Renew said:

sure this is for pve, im talking about pvp where you react to your enemy (double sheep example)

and there you will unlikely have this double sheep scenario :) so this spell delay is not a big deal at all, it adds just more randomness (since you never know where you land in the timeslot)

I'm not big on PvP so in no way an expert but aren't there addons that show you when things from your opponent are about to come off cd etc?

Wouldn't that create similar circumstances? As well I'm sure PvPers also have "plays" where they can somewhat anticipate specific counters to happen at specific times.

Another case would be faking casts and the opportunities that creates?

Overall I think I agree that the gameplay ramifications aren't so significant but they're still there, and sometimes those rare events are the most memorable ones.

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0