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ActivisionChina

Would you limit the dungeon experience?Like nostalrius

What do you mean Nostalrius limited the dungeon experience? We already don't make that much experience from killing mobs in dungeons. 

Edited by Beanlips
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6 hours ago, Beanlips said:

What do you mean Nostalrius limited the dungeon experience? We already don't make that much experience from killing mobs in dungeons. 

I sincerely advise not to do that.Give players more options about how to upgrade level.You can imagine a scene:five low level players in group,but they can't get  experience from killing mobs in dungeons,they have no incentive go to dungeons.

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16 hours ago, ActivisionChina said:

I sincerely advise not to do that.Give players more options about how to upgrade level.You can imagine a scene:five low level players in group,but they can't get  experience from killing mobs in dungeons,they have no incentive go to dungeons.

There are ways around shared EXP but it only works if you're using a special system, not anything explotative, just creative. I just hope they don't go the Kronos route and cap EXP gain from mob tagging and having a higher level kill it for you. Though Elysium was broken when it launched in that gaurds could net you EXP so I ran to silithus and pet pulled the elite bugs over to the guards and got EXP that way

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21 hours ago, Finklestein said:

 Though Elysium was broken when it launched in that gaurds could net you EXP so I ran to silithus and pet pulled the elite bugs over to the guards and got EXP that way

Not "broken", but blizzlike...

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