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Darkrasp

Darkrasp's Update 4/17/2017

56 posts in this topic

Posted (edited)

Very interesting, thank you for the update Darkrasp.

Tell me : what impact do you think this "multi-proc" thing coud have in pvp? It seems to me that what you're trying to do is avoid making some weapons ridiculously overpowered in pvp, especially on the horde side since they're the ones using the windfury totem, but maybe it might end up working the other way around, making some specs like enhancement underperform sometimes, i don't know?

What about pve? Do you think that some melee specs could perform quite differently if you do that? (which means you may have to take that into account when you start retuning raids).

nb : first btw ;-)

Edited by valaquenta
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The amount of detail going into this is so encouraging. 

I definitely support the way you intend to have the procs work. It makes more sense than to have Windfury procs proc on top of each other or Ironfoe for that matter. 

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Posted (edited)

Thanks for your hard work guys. Hopefully, we'll get the open beta soon.

 

Edited by malazatum
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Thanks for the update as always Dark. Great to see some finely detailed specifics. Keep up the good work!

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You lost me around the second paragraph. I'm just happy that horde was somehow nerfed apparently.

3 hours ago, Darkrasp said:

Alright, I suppose that bit of discussion has thoroughly enraged all horde players reading this for one reason or another.

 

Edited by Lilaina
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4 hours ago, valaquenta said:

Very interesting, thank you for the update Darkrasp.

Tell me : what impact do you think this "multi-proc" thing coud have in pvp? It seems to me that what you're trying to do is avoid making some weapons ridiculously overpowered in pvp, especially on the horde side since they're the ones using the windfury totem, but maybe it might end up working the other way around, making some specs like enhancement underperform sometimes, i don't know?

What about pve? Do you think that some melee specs could perform quite differently if you do that? (which means you may have to take that into account when you start retuning raids).

nb : first btw ;-)


It's hard to gauge exactly what the effect will be since Windfury has been variously broken on pservers for years, and it was frequently broken on retail as well.  The underlying mechanics were adjusted a few times by Blizzard, so there isn't even really a reliable retail baseline to compare to.  I think we'll see Windfury still being very strong, and the extra strikes from it capable of proccing additional on-hit effects, which is really the important thing.  It will be stronger than it is on realms where Windfury can't chain proc at all, and weaker than on realms that allow for infinite chaining procs.

In reality, the odds of chaining Windfury into Sword Spec into HoJ are extremely small, it's not something that would happen often anyways, so it is probably not a huge nerf versus allowing infinitely chaining procs, but having a standardized system that works in a predictable fashion should be a benefit across the board.  Provided my coding kung fu is up to the task, of course.

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thank you for the update! 

 

for the windfury discussion: i like your approach. fix a bug that obv blizz wanted to fix aswell but didnt/couldnt do.

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I'd be interested in your stance about the following:

should a WF proc by an instant abilty reset your autoattack swing timer?

do all on chance extra attacks (HoJ, Sword spec, ... ) work exactly the same in this situation?

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Wasn't Windfury known for being able to proc multiple times? Wouldn't it be better to cap the amount of times it can proc itself at 3 instead of 1 (if thats even possible) so that there is no risk of Windfury underperforming?

Edited by Lawz
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Thanks for the continous work all of you guys put in the project! These game mechanic fixes that are under the hood, will make Crestfall the best ever known vanilla project! Keep up the good work.

Edited by Unryzen
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First of all, I'd like to say thank you for your continously work.
Secondly, I'm very disappointed about this proc mechanic changes. Since I'm planning to play an enha shaman, I feel this a very big nerf. In addition, it's also a huge nerf for all the melees and the Horde faction concerning PvE/PvP.
I have never played vanilla but I don't really think that it was a game breaking mechanic. What are the chances for these things procs together? 1/1000? 
You shouldnt change this, the old PvP movies are full of these procs and this is why it was so epic. As I read comments and forum posts about these procs, it happened once per year, I'd be much more happier if you take your efforts into anything else, like crossrealm battlegrounds. On the other hand, double/triple/quadra windfury procs happened even in WotLK.
Tbh I have never thought that it needs to be "fixed" since it was the way how it worked for years. 
Comparing the chances of these procs and the amount of time you want to spend for nerfing is also deficit imo.
I have a bet that Darkrasp is not planning to play sword specced warrior or enha... :( 

EDIT: I have to say sorry, I told stupid things here. I looked after a few things and made a long conversation with a friend of mine about the proc mechanics, it's clear now.

Edited by beerforce
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The more I think about it, the more Darkrasp's rules with item procs makes sense, and are very fair game play wise. Also, it isn't a massive nerf, because you shouldn't be able to get multiple procs from the initial hit in the first place, it's a very minor nerf at best.

With Darkrasp's proc rules in place, having more than one proc effect doesn't get exponentially stronger, nor does it have diminishing returns, it's stays exactly flat.

 

Edited by Pvt_8Ball
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9 hours ago, Darkrasp said:

I don't like the idea that you could have the stars align and just keep chain proccing extra attacks back and forth and one-shot anything in the game.

Some classes must have this to be able to defeat mages for example.And u said for urself, its rare , very rare. Aligned stars on WF matches with mage cc and nuke with frosball.If i somehow get to mele him, let stars align and decide will i 1 hit him.

Just wanned them to think twice if they counter encha in open world:)

Edited by Sallerius
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Many people ,including me,  were planning on playing shm ench just because of the rng based wf vanilla procs.  You realise that you are taking out the only thing that made playing an ench New and fresh on vanilla? 

It won't be fun anymore.

It won't be different from other xpac.

It will underperform in PvP.

Guess I won't be playing ench anymore, shame. 

Edited by aoses
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1 hour ago, aoses said:

Many people ,including me,  were planning on playing ele ench just because of the rng based wf vanilla procs.  You realise that you are taking out the only thing that made playing an ench New and fresh on vanilla? 

It won't be fun anymore.

It won't be different from other xpac.

It will underperform in PvP.

Guess I won't be playing ench anymore, shame. 

Clarification should be a relief not a dissapointment.

Edited by Darkrasp
Ad hominem attack removed.
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It seems significant amount of gameplay is changing THANKFULLY and thus it seems that the major part of players on your servers will have to re-learn how to play. its gonna be new...

 

but what an irony right? "new"

 

inbefore people tell each other "lol you dont know how this works? fkn noob man"

Edited by Brikot
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I have a quesiton about shamans, they do the same damage in wolfform. Is it my fading memory or what?  I think shamans in wolfform are supposed to do far lower damage. I mean where do you see the weapon. None, exactly..

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I think this @Brikot smoked too much.
The point is, these changes are bad concerning players who was planning to play rng based chars, since this is why we want to play it and this is how it worked back in time. I'd be happy if my plan would be playing a lock or priest.

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6 minutes ago, beerforce said:

I think this @Brikot smoked too much.
The point is, these changes are bad concerning players who was planning to play rng based chars, since this is why we want to play it and this is how it worked back in time. I'd be happy if my plan would be playing a lock or priest.

lmao what ?

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36 minutes ago, aoses said:

Many people ,including me,  were planning on playing shm ench just because of the rng based wf vanilla procs.  You realise that you are taking out the only thing that made playing an ench New and fresh on vanilla? 

It won't be fun anymore.

It won't be different from other xpac.

It will underperform in PvP.

Guess I won't be playing ench anymore, shame. 

You do realise Enhancement shamans suck at pvp anyway, don't you? Plus if you're only using Windfury, it'll work exact how it did on retail. Getting double windfury procs was a bug that was fixed fairly early on during Vanilla.

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19 minutes ago, beerforce said:

I think this @Brikot smoked too much.
The point is, these changes are bad concerning players who was planning to play rng based chars, since this is why we want to play it and this is how it worked back in time. I'd be happy if my plan would be playing a lock or priest.

Exactly!

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