Welcome to Crestfall Gaming

Register now to Crestfall Gaming. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

pvescrub

Blizzlike vs. Blizzlike+

Blizzlike vs. Blizzlike+   127 members have voted

  1. 1. What is your take on the matter? Would you like to experience the WoW of years gone by in as Blizzlike fashion as possible, or would you prefer some changes?

    • Give me my nostalgia hit! - As Blizzlike as possible
    • I prefer some tweaking and tuning here and there..
    • I'm fine with entire features being cut - Blizzlike+, it's more or less Blizzlike after all

Please sign in or register to vote in this poll.
64 posts in this topic
On 2017. 05. 28. at 10:51 AM, Sallerius said:

<video>

OMG how did I miss this! Best shit ever, such a good laugh! Thank you.

0

Share this post


Link to post
Share on other sites
33 minutes ago, Clavus said:

I can't really describe it. It no longer pulls you in and makes you feel part of something that's "real". I suck at explaining my feelings so Ima just stop. 

I feel you. For me Vanilla WoW is the one game that I can totally lose myself in. Like total immersion where time flies by and I don't even realize how long I've been playing.

0

Share this post


Link to post
Share on other sites
2 minutes ago, Hunter4Life said:

I feel you. For me Vanilla WoW is the one game that I can totally lose myself in. Like total immersion where time flies by and I don't even realize how long I've been playing.

I definitely agree that Vanilla has the most powerful effect.

0

Share this post


Link to post
Share on other sites

Fix bugs. Gud scripting. Keep it blizzlike.

I think trying to add/remove features seems like a slippery slope to nowhere town. I dunno. I can understand the LFD/LFR removal though.

:D

0

Share this post


Link to post
Share on other sites
8 hours ago, Morrasul said:

MoP is by far my favourite expansion. I loved the raids , ToT is one of the best raids ever for me. I loved challenge modes. I loved the first PvP Season with the initial PvP-Power system. I loved timeless isle world PvP.

I can't understand anyone not liking it 🤗

Edit: I also really enjoyed the first days of brawlers guild (really cool solo challenge)

Wotlk arena/bg pvp > rest of the expansions

0

Share this post


Link to post
Share on other sites
6 hours ago, Clavus said:

I enjoy PvP in MoP but nothing else. For me the game has changed from Cata and on. It's just far too different from how lovely it was. Vanilla, TBC and WotLK is the WoW that I love, the rest I wish was not called WoW. Disgrace in my eyes. The game hit a turning point where it's just too far from the original phylosophy. The world of the game is nowhere near the same. The feeling is lost. I can't really describe it. It no longer pulls you in and makes you feel part of something that's "real". I suck at explaining my feelings so Ima just stop. 

I agree. But do like cata aswell with being back in azeroth and did like the new zones. But i dident like the remake of the old content, but accepted it. 

0

Share this post


Link to post
Share on other sites

 

When it comes to modify or not. We can all agree it already are modified. We already have 1.12.1 talents and some other stuff.

 

I am not that conservative. I would like a 1.12.1 talents with buffed content to match it. I am all for LoS, arrows thru trees and stone give me a break. And makes pvp so much more fun tbh. You can use environment to your advantage. kiting to easy with no LoS.


 

If let say we have limited possibilities. Like a new release of vanilla i am also for a few talent adjustment tbh. Like my fav class shaman. I wouldnt mind like adjusting Ghost Wolf to 2 sec cast so 2 points like in tbc would give insta. Just retarded its not in vanilla and it wouldn't be near OP or game breaking. But i wouldn't agree on like giving shaman dual-wield in vanilla. If i do a comparison

0

Share this post


Link to post
Share on other sites

Literally made an account just to comment on this.
Personally, I think that the only modifications that are good are QoL-stuff, like area-looting, meeting stone summoning, and such.

But the biggest issue that in my opinion REQUIRES fixing, is the damn debuff slot limit. From the research I've done on the subject, it was the main limiting thing on whether a spec was allowed in a raid or not, with things like Arms warriors getting the axe due to Mortal Strike adding a debuff, with Rend and Deep Wounds not helping their case. It also limited the abilities people could use. Rogues, for example? No Deadly Poison, no Rupture, no Hemorrhage. From what I can tell, this is the MAIN issue/limiting factor in Vanilla.
"But," some might say, "if people could use all those abilities, their DPS would go through the roof, destroying the delicate class balance and meta!" I agree, and that is a good thing. Also, the damage increasing, would be throttled by the threat naturally increasing at the same time, and dealing with it would raise the importance of skill, maybe more than being able to use more than 2 or 3 abilities in a fight.

Unfortunately, I can't remember where, but I do recall Asura or Darkrasp saying something about the debuff-limit being easily changed but that they wouldn't do it. I do hope they will reconsider, though this is not an issue big enough to decide whether or not I actually play on Crestfall when it comes out.

0

Share this post


Link to post
Share on other sites

Release Crestfall with 2.4.3 starting on the initial Vanilla patch, and implement TBC PvP system please :)

Edited by Foster
0

Share this post


Link to post
Share on other sites
12 hours ago, nevarial said:

Literally made an account just to comment on this.
Personally, I think that the only modifications that are good are QoL-stuff, like area-looting, meeting stone summoning, and such.

But the biggest issue that in my opinion REQUIRES fixing, is the damn debuff slot limit. From the research I've done on the subject, it was the main limiting thing on whether a spec was allowed in a raid or not, with things like Arms warriors getting the axe due to Mortal Strike adding a debuff, with Rend and Deep Wounds not helping their case. It also limited the abilities people could use. Rogues, for example? No Deadly Poison, no Rupture, no Hemorrhage. From what I can tell, this is the MAIN issue/limiting factor in Vanilla.
"But," some might say, "if people could use all those abilities, their DPS would go through the roof, destroying the delicate class balance and meta!" I agree, and that is a good thing. Also, the damage increasing, would be throttled by the threat naturally increasing at the same time, and dealing with it would raise the importance of skill, maybe more than being able to use more than 2 or 3 abilities in a fight.

Unfortunately, I can't remember where, but I do recall Asura or Darkrasp saying something about the debuff-limit being easily changed but that they wouldn't do it. I do hope they will reconsider, though this is not an issue big enough to decide whether or not I actually play on Crestfall when it comes out.

I think I understand your opinion, but the debuff limit is part of the vanilla experience. It will be raised from 8 to 16, when we reach the 1.7 patch content. It still isn't enough, but vanilla raid comps were adapted to this. It's a major game-mechanic thing in vanilla WoW, I don't really like it either but I accept it, because it is part of the old favored game.

0

Share this post


Link to post
Share on other sites
14 hours ago, nevarial said:

Personally, I think that the only modifications that are good are QoL-stuff, like area-looting, meeting stone summoning, and such.

But even there, you're meddling with things that make Vanilla what it is. Convenience is a big part, over-all, why WoW's become a shadow of itself. It's the law of unintended consequences - adding convenience to something often means unintentionally taking away another mechanic that, often indirectly, resulted in the much-missed "Vanilla" community.

Take meeting stones, for examples. With them, only two members of your group need to actually be physically present before a run, the rest can do "their thing". On the one hand, this potentially eliminates the sometimes long wait times before a dungeon run (until everyone's there) as well as the chore of guiding someone without knowledge of the Dungeon entrance to it.

On the other hands, the old system disabused lazy players of their laziness: Either they got their ass moving, or they'd be removed from the group. And people who didn't know the dungeon entrance got a guided tour to it, furthering their knowledge of the game world - exploration and discovery. As such, the dungeon run in itself was more valued by all members: Everyone had put in time and effort to be there, to be part of the group. That translates to more will to see the dungeon through - more group cohesion. And through more time spent as a group, you'll bond on a human level. Shared time, shared hardship more easily lead to in-game friendships: You remember names, you take care to watch how they play, and so on.

Long story short: Even "QoL-stuff" isn't trivial to implement if you want to preserve Vanilla.

Edited by Avila
7

Share this post


Link to post
Share on other sites
9 hours ago, Foster said:

Release Crestfall with 2.4.3 starting on the initial Vanilla patch, and implement TBC PvP system please :)

I think there's a small Aussie server that runs Vanilla content on the BC client, with the BC content disabled.  That might be your huckleberry if it's still around.

0

Share this post


Link to post
Share on other sites
25 minutes ago, Humperdink said:

I think there's a small Aussie server that runs Vanilla content on the BC client, with the BC content disabled.  That might be your huckleberry if it's still around.

Vanilla content on a TBC client is heavily nerfed by default. Unless they went through an insane amount of rebuffing the world and instances, it's not really Vanilla. It's TBC leveling experience in Vanilla world.

0

Share this post


Link to post
Share on other sites
38 minutes ago, Humperdink said:

I think there's a small Aussie server that runs Vanilla content on the BC client, with the BC content disabled.  That might be your huckleberry if it's still around.

Vanilla243

11 minutes ago, pvescrub said:

Vanilla content on a TBC client is heavily nerfed by default. Unless they went through an insane amount of rebuffing the world and instances, it's not really Vanilla. It's TBC leveling experience in Vanilla world.

Yep, they did.

 

they also added other custom features that turned me away, but this is off-topic of the original post.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now