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Chilaverde

pros n cons of being hunter?

Hi guys, got questions to expenienced vanilla hunters... i ve been raiding n some pvp as rogue n dru on retail vanilla n nost, tried warr a bit on kronos2, but aint rly interested in em right now. So the question is ... what pros n cons of being a hunter? except of pretty fast leveling. As i remember in PvE hunters aint been in top of dps meter, tbh i never tried to get any info about em... i was thinking about creating hunt on crestfall but understood i dunno anything about them if it comes to raiding or 60lvls pvp. Tell me ur opinions plx. Thanks.

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Being hunter in raid is meant to bring utility to your raid -  Tranq shooting frenzied bosses, kiting raid trashes, True shot aura to your group, No Raid can be done without at least 2-4 hunters for Tranq shooting and kiting. ANyway don't be a lazy ass and creating an other topic: "HUH PPL i WANN Pley Huntard, Bat dunno wat to do, can i tame a druid?"

Search Through forum before asking - Their is guides "from noob to Pro"

Regards!

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In PvE hunters dmg isn't amazing but not bad either, they are not as popular as locks/mages/rogues for dps slots but they are needed for tranq shot/kiting/pulling. Rotation is a bit more involved compared to mages and locks. You need macros for everything and an autoshot timer addon.

In PvP hunters are great against casters (viper sting!) and have overall high survivability if played well. With high-end gear aimed shot crits can oneshot casters. Holy palas hard counter hunters so for pvp alliance is a better choice.

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Honestly? Hunters are garbage DPS. Warriors, Rogues, Warlocks and Mages will always do significantly more damage. The only reason why Hunters get raid spots is because they are needed for their utility. Some boss mechanics requires Hunters to be part of the raid. This is the good news, Hunters will always have a few raid spots no matter what. Not because they are good but because they are required.

There are many advantages to playing a Hunter. For one, gold farming is easy. No need for an alt or to reroll, Hunter is a solid class that can handle themselves very well in terms of income.

In grouped PvP Hunters will shine. Nuking the frontlines or even reaching the backlines with their 41 yard range. With their ability to pick off targets they are strong in AV stalemates. In synergy with their pet and traps they make excellent defenders. Being to easily slow down and chase flag carriers in WSG or stall kill flag capping in AB for reinforcements it's good to have Hunters on your team.

In 1v1 *duels* PvP Hunters are quite strong as well, but they aren't the best. Hunters are favored against Rogues, Warriors, Druids, Shamans and Paladins. Mages are difficult but Warlocks and Shadow Priests can aboslutely destroy them.

Overall Hunters are a solid choice, they have their place in everything so you can't really go wrong with them.

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The biggest PRO, rolling hunter is:

 

"Every Loot is Hunter Loot"

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Hunters are great for solo pve and pvp play, probably one of the best. They are one of the strongest pvp classes, but do require a little skill to be successful. The only real downside to hunters is having lower dps then other classes but it's made up for the shear amount of utility they have. You can't get bored playing a hunter and you are always welcome in groups(unless your a huntard).

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double post

Edited by Kel
double post
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Humanoid Tracking, having a personal tank, being a ranged dps with a ton of utility and decent burst damage are all huge plusses for the class that I always miss when playing a non-Hunter. They also have probably the most unique class flavor and the 60 Rokh'Delar questchain is really neat.

But Hunters have a lot downsides: They're a popular class with relatively low dps in raids so other than for utility and kiting, you're not all that needed. Having to run around the world taming pets to train new pet skills and having to sacrifice a bag slot for arrows is very annoying. When compared to Warlocks, who also get a free level 40 mount, they seem very lackluster. They're also very unforgiving in PvP if you have any kind of lag at all - so non-EU Hunters tend to fare a little bit poorly. I would also say they're not that much faster at leveling, but they're definitely easier due to the 'Send Pet in, hit Auto Shot, go afk' style of gameplay.

6 hours ago, RipTonight said:

Hunters are favored against Rogues, Warriors, Druids, Shamans and Paladins. Mages are difficult but Warlocks and Shadow Priests can aboslutely destroy them.

Hunters have a high skill ceiling in PVP imo. It's easy to be average, but it takes effort to really stand out. I've played a Hunter, fought against Hunters and I've noticed it's usually the other way around for me. I'm NA so lag may have been a factor on Nost where I had a 60 Horde Hunter, or if I'm just terrible then feel free to correct me. Also having played a Warrior and Rogue, Crippling Poison / Warrior mobility and burst damage won me fights against nearly every Hunter besides a select few who had a much faster response time with Feign Death + Trap. So Hunters may be a class where your distance from the server dictates your performance in PVP.

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3 hours ago, Malediction said:

Hunters have a high skill ceiling in PVP imo. It's easy to be average, but it takes effort to really stand out. I've played a Hunter, fought against Hunters and I've noticed it's usually the other way around for me. I'm NA so lag may have been a factor on Nost where I had a 60 Horde Hunter, or if I'm just terrible then feel free to correct me. Also having played a Warrior and Rogue, Crippling Poison / Warrior mobility and burst damage won me fights against nearly every Hunter besides a select few who had a much faster response time with Feign Death + Trap. So Hunters may be a class where your distance from the server dictates your performance in PVP.

 

Edit: With 3+ seconds lag anything I say doesn't matter. When I say Hunters are good vs Warriors I don't mean at China Prime Time Nost HEU HUE 15K pop 3+ seconds delay.

 

If you manage to burst down Hunters with a Rogue or Warrior before they can react then they are really bad at PvP. Scatter Shot, Feign Death into Frost Trap is not only an instant combo, but also one that had no counter play on Nost.

Nost lag shouldn't have been so great as to make Hunters unable to use Scatter Trap combo. All Hunters that didn't use this on you were either in a non-pvp spec or clueless as to how to play the class.

But to be fair, my ranking does indeed not count for average level PvP. Most players don't even know their all the matchups of their own class, the sad part is that there's only 9 of them in total. You can learn that in a day but most players never bother.

Edited by RipTonight
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2 minutes ago, RipTonight said:

If you manage to burst down Hunters with a Rogue or Warrior before they can react then they are really bad at PvP. Scatter Shot, Feign Death into Frost Trap is not only an instant combo, but also one that had no counter play on Nost.

Nost lag shouldn't have been so great as to make Hunters unable to use Scatter Trap combo. All Hunters that didn't use this on you were either in a non-pvp spec or clueless as to how to play the class.

Most certainly was not instant, and bursting down a Hunter as a melee is really not that hard. You can use Scatter trapping if the lag prevents you from FD+Trapping, since seeing a Hunter have to stop moving for half a second gives you plenty of time to simply side-step it, but that still only gives you 1 free Aimed Shot before you're dancing with that Warrior again with no way to gain distance. I saw very few people who could FD+Trap without having to waste Scatter. Those people were the only ones that gave me a tough fight on a consistent basis.

So if it's a 'git gud' issue, then that factors into the high skill ceiling I mentioned. If lag is the issue or your computer is from 1993, it's not bad advice to say 'be aware of this, as it may affect your performance ingame'.

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Lower raid DPS isn't a con. People seem to think it is, but if they took their tunnel vision eyes off the meters and looked at the big picture, they'd realize it isn't. A guild will take both classes and get both DPS values regardless of the one you pick, so it doesn't matter which one you pick. What matters is everything else. Hunters are an under played class (ironically because of the lower DPS, hur hur), which means it is much easier to get slots and gear. Additionally, the lower DPS means you don't have to worry much about aggroing the bosses. You get a 30s FD to make things even easier, but you rarely even need this thing. I used it on Ony, and not much else unless I was pulling.

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On 10/28/2016 at 4:23 AM, mrmr said:

The biggest PRO, rolling hunter is:

 

"Every Loot is Hunter Loot"

I'll be honest here. Every time I hear/read someone say this I cringe. This is either an old and tired joke or someone painfully out of touch of the reality of playing a hunter. I almost never see hunters in groups/raids rolling on "everything" and have seen far more loot issues coming from other classes played. There is no mathematical advantage with taking gear not aligned to very specific stat priorities all knowledgeable hunters are already aware of. Gear is likely more limited in effective choice than some other classes have (but really, there is no mystery in gear choice for other classes either). This joke needs to die. /end of personal opinion piece

 

The damage issue (if even seen as an issue) is strictly a raid issue. Is scaling in later raidsmean damage is so low you can't be effective in all other areas outside of raiding? Hell no. Hunters do physical damage and can absolutely wreck cloth users unless they are specifically built tough. DPS for solo hunting is actually rather high. Outside of raid buffs scaling for all classes diminishes and the differences tighten. This is why you go from being mid tier (slightly higher if try harding) to still being able to lead damage in 5 mans. This is partly due to the amazing up time of hunter dps. It is a skill class however and rarely do you get to stand still and instant nuke people like some class builds can.

 

The bottom line is a hunter has several mechanics unique to themselves. They offer a different play style not shared by any other class. They are the most twitchy class to play in Wow (rogues close second) due to having to balance these unique mechanics and limitations. Truth is I miss playing a hunter each and every time I play another class. Of course the reverse is true to an extent as well as all vanilla Wow classes are iconic in their own way. I mean, I miss being able to global someone as an Elemental shaman, miss being able to fear people and blow them up as a warlock or the versatility of a druid but hunter simply has a purity to it not shared by many other classes once they are figured out.

 

I believe the biggest strength of a hunter is that it's a hunter, and there is no other class that emulates this play style. You choose to be different and to take on a challenging skill curve to master while accepting all other limitations.

Edited by Tamanous
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